Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.
64
votes
7answers
28k views
What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8?
I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since.
There seems to be some uncertainty about XNA in Windows 8. Specifically, ...
49
votes
15answers
17k views
Cross Platform 2D Graphics Engines [closed]
I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D.
Is there a good engine that does this and is specific to 2D?
21
votes
2answers
2k views
Is it safe to use Sleep() in game loop (on Windows)?
Is it safe to use Sleep() function on Windows in game loop (C++)? I want to have fixed frame rate.
9
votes
7answers
3k views
Can we develop a game for iPhone on Windows platform?
Is it possible by any means to have a game developed for iPhone using the iPhone sdk on Windows?
13
votes
5answers
6k views
3D game engines for XNA games
Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
8
votes
3answers
890 views
Display a Message Box over a Full Screen DirectX application
In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...
3
votes
2answers
1k views
How does one write to another process's OpenGL/DirectX context?
I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this.
It is easy to write my client in my graphic context... but what ...
5
votes
2answers
284 views
D3D/DXGI handle fullscreen transition
I have a D3D11 application, and I want to add proper fullscreen suport.
Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
4
votes
2answers
3k views
Does Unity for PC use Direct3D or OpenGL?
I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL?
P.S. I'm not sure if it's called Direct3D or DirectX