How can I tell if a glut window has focus? Im using c#/tao, Ill use p/invokes if necessary. Basically I want to ignore input if it doesn't have focus.
There is a number of ways to catch mouse or keyboard under Windows. So I tried some of them, but every of them has some advantages and drawbacks. I want to ask you: Which method do use? I've tried ...
After noticing some timing descrepencies with events in my code, I boiled the problem all the way down to my Windows Message Loop. Basically, unless I'm doing something strange, I'm experiencing this ...
In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...
What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?