Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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0
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1answer
350 views

Save Texture2D to file in Monogame

I'm working on a tilesheet builder tool for my game to speed up tile creation, and I need to save a generated texture2D as a png. I've tried using the .SaveAsPng function but it isn't implemented in ...
0
votes
1answer
536 views

Play video from StreamingAssets folder in Windows Media Player?(Unity 3D)

I can play video which is there in my StreamingAssets folder. But is there a way in which I click a button and the same video gets played in the Windows Media Player. I researched a lot on this but ...
0
votes
1answer
307 views

MonoGame crash trying to load font from .xnb file

My MonoGame project uses a pre-compiled .xnb file to load a sprite font, and it works fine on Windows XP. The .xnb file is marked as content and copied to the output directory. I've copied the ...
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votes
3answers
945 views

Using DirectX9 within Visual Studio 2012 in Windows 8?

Asking the question here simply because my PC is down for the count for a while and wasn't able to stave a curiosity before that happened. I picked up a few books about programming Games in DirectX, ...
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votes
1answer
772 views

DirectX 9.0c and C++ GUI

Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ...
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0answers
51 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
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votes
0answers
60 views

Is there a trivial way to force SDL2 to render on resolution change or regain of focus after CTRL+ALT+DEL?

I'm building a game with SDL2 and C++11. One of the modes of the game is a map which is divided up in tiles/entities existing on those tiles (some are animated) in the context of a viewport on the ...
0
votes
1answer
100 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
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votes
0answers
73 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
0
votes
1answer
323 views

wglCreateContextAttribsARB is undefined

I've just downloaded the latest headers from the OpenGL registry and included them in my project. I am attempting to create an OpenGL 3+ context. Every tutorial/resource has used ...
0
votes
0answers
98 views

How can I set the attribute index location?

I am trying to set up a shader which takes three input parameters. I have the following code: GLuint vert = glCreateShader(GL_VERTEX_SHADER); GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); const ...
0
votes
1answer
115 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
-1
votes
1answer
233 views

Opengl tutorials [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? Starting out with OpenGL when most tutorials are out of date I know that there are many questions like this, but i ...
-1
votes
1answer
88 views

MVP Matrix * Vector3 = Black Screen? [closed]

I'm relatively new to computer graphics so please take it easy. I created a ModelViewProjection Matrix and I sent it to my shader: #version 330 core layout(location = 0)in vec3 vert; uniform mat4 ...
-1
votes
1answer
958 views

Windows Events lag behind

I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...
-2
votes
4answers
2k views

Running Unreal 3D Engine (2003) on Windows 7

General question. My company developed a custom software for simulating combat scenarios using the Unreal 3D Engine (2003). It currently runs on XP-based Dell system. Sometime in the Fall Dell is ...
-3
votes
1answer
253 views

Windows wchar_t to char conversion errors [closed]

I have been following this code from "Introduction to 3D Game Programming with Directx 10" and I am typing out the main class. While I was typing I noticed a few errors. I tryed googling them but ...
-4
votes
2answers
393 views

Programming games for Windows

I've programmed a couple simple games so far, in C++ as that's my language of choice, all using open source, cross platform libraries, they're great. I'd like to understand how are cross platform ...
-4
votes
1answer
99 views

.NET in Windows ME [closed]

So I'm used to work with C# and I recently started studying C++. So I have a Vista computer, which I'm using right now, but I also have an old Windows Millennium Edition Computer, and I also wanna ...
-4
votes
1answer
2k views

C# vs Java for Cross-Platform Game Dev [closed]

What would be better for PC (Windows, Linux, Mac) games? I know Java is more mature/older and has a giant user base, but I see C# (Mono) slowly rising and showing that it has a growing user base as ...
-5
votes
1answer
240 views

How to disable and re-enable video card and keyboard drivers on Windows as part of program testing? [closed]

For my game I want to give the user full control. I am writing a hangman game where the user has the option of pressing the 'X' key on the keyboard to disable the keyboard driver completely, and 'G' ...