Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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2
votes
1answer
166 views

DirectX the same across platforms?

Various versions of DirectX are available on both Windows and Xbox. Are the libraries the same on both platforms? Obviosly I'm talking about the interfaces — such as the ones for working with ...
-2
votes
4answers
2k views

Running Unreal 3D Engine (2003) on Windows 7

General question. My company developed a custom software for simulating combat scenarios using the Unreal 3D Engine (2003). It currently runs on XP-based Dell system. Sometime in the Fall Dell is ...
3
votes
1answer
1k views

WM_PAINT and Direct3D

I've seen people who've written in code where the graphics of a scene are rendered in response to WM_PAINT. I only ever rendered the scene once all Windows messages were done translating, and then ...
3
votes
1answer
4k views

Getting started with cross-platform game development [closed]

I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
5
votes
2answers
119 views

File caching on the PC

Is it a good move to disable windows' file-caching capabilities (via I/O completion ports) for resource loading in a game environment? Most games will do their own resource management and caching ...
1
vote
1answer
487 views

Maya .IFF plugins for Gimp

Maya's preferred format for saving off a UV Snapshot is its own .IFF format, so I was hoping to find a plugin allowing Gimp 2 (Windows) to read it. I've found plenty of plugins for different linux ...
3
votes
2answers
2k views

How do I import my first sprites?

Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to ...
1
vote
1answer
211 views

Can I change the order of these OpenGL / Win32 calls?

I've been adapting the NeHe OpenGL/Win32 code to be more object-oriented and I don't like the way some of the calls are structured. The example has the following pseudo-structure: Register ...
3
votes
3answers
946 views

How do I draw video frames onto the screen permanently using XNA?

I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... ...
3
votes
2answers
530 views

WinAPI window taking 50% of CPU when idle

I'm currently working on a game that creates a window using WindowsAPI. However, at the moment the process is taking up 50% of my CPU. All I am doing is creating the window and looping using the ...
1
vote
2answers
273 views

What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

I posted this on StackOverlow, but of course it should be posted here. I am maintaining a multiplatform codebase for Xbox360 and WinXP. I am seeing an issue on the XP side that appears to be related ...
1
vote
1answer
533 views

Windows Class Library vs XNA Class Library

I'm going to start a library in C# for Navigational Meshes. I would like to use it in both WPF/Winforms and in XNA. Can I create a windows class library and still use it in XNA?
1
vote
1answer
663 views

Best API coverage for 2D game?

If one were to code a game for most versions of Windows, which API should be used? I know DirectDraw works from NT4 and up (although DirectDraw is emulated on NT4 with GDI). However, I am told ...
5
votes
2answers
300 views

What are the technical reasons that make it difficult for a game to be maximized in windowed mode?

I am curious as to why most games do not have a mode in which you can easily move your cursor outside the game window to another monitor for example? World of Warcraft maximized window does this ...
4
votes
3answers
743 views

How do I get XNA Game Studio 4.0?

I want to get started with XNA game development, and I have bought the Pro edition of Visual Studio 2010 so I have the required software to run XNA Game Studio. How do I get it? Is it released yet? ...
8
votes
2answers
547 views

Can you develop a game in XNA only on Windows for the Xbox 360?

I'm going to start developing a game for the Xbox 360, its a small homebrew development and I don't have an Xbox 360 yet. Is it possible for me to develop the entire game targeting the XNA framework ...
25
votes
3answers
2k views

What can cause ALT-TAB to be 'annoying'/slow/glitchy?

This is more of an open ended question, but I hope to get some good insight on how to avoid the issue. When playing Games on Windows, I might want to ALT-TAB out of it. Some games have no problems, ...
12
votes
2answers
2k views

Will an XNA “XBox 360 Project” also work on Windows?

I understand that an XNA project for XBox 360 will use a specialized version of the .NET Compact Framework. But let's say I want to release for both XBox 360 and Windows. Will the XBox version ...
14
votes
2answers
4k views

How do I query available video memory using DirectX?

How do you query the amount of VRAM available when using DirectX?
9
votes
1answer
742 views

Rendering arbitrary text in XNA using Windows API?

In Andrew's comment on my other question, he noted that it was possible to render text to a Texture2D using the Windows API, instead of drawing the text directly with a SpriteBatch. How is this done? ...
12
votes
1answer
1k views

Make Windows game appear in Games Explorer (Start Menu - Games)

How can I make my game (right now just a C# Console Application) appear in the Start Menu under Games?? I mean is it possible for any program to register as a Game in Windows Vista / 7?
12
votes
1answer
6k views

How can I tell how much video card memory I'm using?

I want to programmatically determine at runtime how much video card memory is being used by my program. Specifically I'm wondering about how to do it on a Windows machine using OpenGL, but am ...
5
votes
2answers
920 views

How do I prevent getting an access denied loading a file in XNA, when I have the application running in the program files directory (in Windows 7)?

I'm creating an app in XNA. I'm trying to load a custom save file. I named the file with my own custom extension. It's an XML file serialized with the DataContractSerializer. I've tried several ...
2
votes
2answers
1k views

How to tell if a glut window has focus from c#

How can I tell if a glut window has focus? Im using c#/tao, Ill use p/invokes if necessary. Basically I want to ignore input if it doesn't have focus.
3
votes
2answers
378 views

MSG::time is later than timeGetTime

After noticing some timing descrepencies with events in my code, I boiled the problem all the way down to my Windows Message Loop. Basically, unless I'm doing something strange, I'm experiencing this ...
8
votes
3answers
1k views

Display a Message Box over a Full Screen DirectX application

In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...