Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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1
vote
1answer
526 views

Windows Class Library vs XNA Class Library

I'm going to start a library in C# for Navigational Meshes. I would like to use it in both WPF/Winforms and in XNA. Can I create a windows class library and still use it in XNA?
1
vote
1answer
643 views

Best API coverage for 2D game?

If one were to code a game for most versions of Windows, which API should be used? I know DirectDraw works from NT4 and up (although DirectDraw is emulated on NT4 with GDI). However, I am told ...
5
votes
2answers
295 views

What are the technical reasons that make it difficult for a game to be maximized in windowed mode?

I am curious as to why most games do not have a mode in which you can easily move your cursor outside the game window to another monitor for example? World of Warcraft maximized window does this ...
4
votes
3answers
739 views

How do I get XNA Game Studio 4.0?

I want to get started with XNA game development, and I have bought the Pro edition of Visual Studio 2010 so I have the required software to run XNA Game Studio. How do I get it? Is it released yet? ...
8
votes
2answers
545 views

Can you develop a game in XNA only on Windows for the Xbox 360?

I'm going to start developing a game for the Xbox 360, its a small homebrew development and I don't have an Xbox 360 yet. Is it possible for me to develop the entire game targeting the XNA framework ...
25
votes
3answers
2k views

What can cause ALT-TAB to be 'annoying'/slow/glitchy?

This is more of an open ended question, but I hope to get some good insight on how to avoid the issue. When playing Games on Windows, I might want to ALT-TAB out of it. Some games have no problems, ...
12
votes
2answers
2k views

Will an XNA “XBox 360 Project” also work on Windows?

I understand that an XNA project for XBox 360 will use a specialized version of the .NET Compact Framework. But let's say I want to release for both XBox 360 and Windows. Will the XBox version ...
13
votes
2answers
4k views

How do I query available video memory using DirectX?

How do you query the amount of VRAM available when using DirectX?
9
votes
1answer
734 views

Rendering arbitrary text in XNA using Windows API?

In Andrew's comment on my other question, he noted that it was possible to render text to a Texture2D using the Windows API, instead of drawing the text directly with a SpriteBatch. How is this done? ...
12
votes
1answer
1k views

Make Windows game appear in Games Explorer (Start Menu - Games)

How can I make my game (right now just a C# Console Application) appear in the Start Menu under Games?? I mean is it possible for any program to register as a Game in Windows Vista / 7?
12
votes
1answer
5k views

How can I tell how much video card memory I'm using?

I want to programmatically determine at runtime how much video card memory is being used by my program. Specifically I'm wondering about how to do it on a Windows machine using OpenGL, but am ...
5
votes
2answers
817 views

How do I prevent getting an access denied loading a file in XNA, when I have the application running in the program files directory (in Windows 7)?

I'm creating an app in XNA. I'm trying to load a custom save file. I named the file with my own custom extension. It's an XML file serialized with the DataContractSerializer. I've tried several ...
2
votes
2answers
1k views

How to tell if a glut window has focus from c#

How can I tell if a glut window has focus? Im using c#/tao, Ill use p/invokes if necessary. Basically I want to ignore input if it doesn't have focus.
3
votes
2answers
370 views

MSG::time is later than timeGetTime

After noticing some timing descrepencies with events in my code, I boiled the problem all the way down to my Windows Message Loop. Basically, unless I'm doing something strange, I'm experiencing this ...
8
votes
3answers
1k views

Display a Message Box over a Full Screen DirectX application

In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...