Topics about games made for Microsoft Windows products.

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2
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1answer
75 views

Java LWJGL Windows 10 native files

Hello I made a simple game and I want to share it to my friend but he cant run it. I'm assuming it's because he has windows 10 and the LWJGL 2 native files don't support that (I've asumed that based ...
2
votes
1answer
272 views

Compile cocos2d-x Windows games without Visual Studio

I want to use cocos2d-x to make a Windows game. I used the cocos console: cocos compile -p WIN32 And apparently it needs Visual Studio. Is there an alternative to build the Windows game without ...
2
votes
2answers
178 views

Where to save game data?

For my game, I'm currently considering where I should save the player's information (configuration files, state saves, player generated content). 'Where' refers to the physical location on disk. I ...
2
votes
2answers
282 views

Large resolution differences

I want to develop a game on multiple devices such as PC, Android or IOS. Want it to be in 1080p, but that means a massive scale down for the smartphones. I know how to do that, just render everything ...
2
votes
1answer
162 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
2
votes
3answers
3k views

Where can I get DirectX headers for Mingw?

I have downloaded the latest Mingw toolchain from mingw.org, but it seems DirectX headers are missing. Where can I get those? I assume there are open source compatibility headers out there, in ...
2
votes
2answers
1k views

How to tell if a glut window has focus from c#

How can I tell if a glut window has focus? Im using c#/tao, Ill use p/invokes if necessary. Basically I want to ignore input if it doesn't have focus.
2
votes
2answers
85 views

Touch taps only on very short flicks on Win7 with Monogame

I have an application on win7 which needs to support touch and mouse input using monogame. But reading touch taps proves to be a very hard thing. The TouchPanel is initialized like this: ...
2
votes
0answers
143 views

hosting a windows game on a linux server [closed]

there! I am currently working on a game on Unreal 4, and although im still in early production(barely any code written, mostly visual assets at this point), i want to ask this now, so that i know how ...
2
votes
0answers
88 views

SDL_AddTimer + SDL_GL_MakeCurrent not working on Windows [closed]

I'm messing around with C++, OpenGL and SDL doing a game that should be able to run in Windows and Mac OS X. I have a problem that only happens on Windows. Let me describe the scenario. First I ...
2
votes
1answer
833 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
1
vote
1answer
702 views

Best API coverage for 2D game?

If one were to code a game for most versions of Windows, which API should be used? I know DirectDraw works from NT4 and up (although DirectDraw is emulated on NT4 with GDI). However, I am told ...
1
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2answers
116 views

How to compile with OpenGL ES on Windows?

I downloaded OpenGL ES 3.1 sdk here. But when I tried to run (or compile and run) the executable in "samples" directory, I got the following message: The program can't start because libGLESv2.dll ...
1
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2answers
278 views

What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

I posted this on StackOverlow, but of course it should be posted here. I am maintaining a multiplatform codebase for Xbox360 and WinXP. I am seeing an issue on the XP side that appears to be related ...
1
vote
2answers
203 views

Are SDL games trivially portable from Linux to Windows?

I have a small game made with SDL2 and I want to port it to Windows. Would I hav eto write a lot of #ifdefs to port it or will the very same code work on Windows and Linux? Or is it more complicated? ...
1
vote
1answer
352 views

Packaging XNA game studio with project

I published an XNA game (for Windows only) using Visual Studio's publish feature which is supposed to handle dependencies and all that. When I installed it on myself it verified system requirements ...
1
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1answer
193 views

Thread.SetProcessorAffinity() equivalent for Windows?

I want to be able to use multiple cores in my XNA game, but it seems that Thread.SetProcessorAffinity() is only usable on xbox. That being said, is there any way to run a small chunk of my code on ...
1
vote
1answer
70 views

In XNA, what symbols are available for conditionally-compiling platform-specific code?

In XNA, what defines are set to allow me to determine if my code is running on a PC with Windows, Xbox, or Windows Phone? Right now I am assuming it is these three: WINDOWS_PHONE WINDOWS XBOX360 ...
1
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2answers
1k views

Kinect for Windows Commercial License

Kinect for Windows SDK 1.6 is available for users to download. What I enquire is: Can I publish a commercial game with it? Do I have to apply for anything? I've searched through the Microsoft's ...
1
vote
1answer
2k views

DX11 application running on Windows XP using only DX9?

I'm developing an application that utilizes DX11. I know that DX11 is only available on Windows 7 (and Vista with SP). I wonder if there is some way to run the application on Windows XP and use only ...
1
vote
2answers
811 views

How to give parallax backgrounds more depth

I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the ...
1
vote
1answer
104 views

Task Core dividing

How can I divide the tasks for diffrent cores? E.g. 4 Cores func1() -> core1 func2() -> core2 func3() -> core3 func4() -> core4 Is there special libary for this? Or do I have to use the old ...
1
vote
1answer
470 views

High Resolution Timer Options in Windows

I'd like to know what are my options for high resolution timer in Window. I want a timer with at least 1ms precision since I need it for a rhythm game. I'm using QueryPerformanceCounter now, but I ...
1
vote
1answer
440 views

Why am I getting a “multiple definition of *” error when initializing OpenGL extensions?

I'm creating a game engine using OpenGL, and I'm initializing the extensions manually, i.e. this: // .h file PFNGLACTIVETEXTUREPROC glActiveTexture; /* .cpp file, initialization function */ ...
1
vote
1answer
452 views

What are developers using for voice chat on Windows?

On Xbox360 XHV2 is used for dealing with voice data, and XAudio2 is used for the low-level processing of that data. What is the XHV2 equivalent under Windows, assuming FMOD is used for the low-level ...
1
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1answer
213 views

Can I change the order of these OpenGL / Win32 calls?

I've been adapting the NeHe OpenGL/Win32 code to be more object-oriented and I don't like the way some of the calls are structured. The example has the following pseudo-structure: Register ...
1
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1answer
539 views

Windows Class Library vs XNA Class Library

I'm going to start a library in C# for Navigational Meshes. I would like to use it in both WPF/Winforms and in XNA. Can I create a windows class library and still use it in XNA?
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2answers
48 views

What's the reasoning behind using “redistributable” packages?

On Windows, many if not all games require some DirectX package and some VC++ runtime. Others also need OpenAL, wmfaredist, nvidia physx, windows live and probably others. I'm trying to figure out why ...
1
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1answer
113 views

Implementing a modal dialog from scratch with C++

Right now I'm implementing my modal dialogs in windows with a separate message loop after popping up the dialog. This straightforward an approach won't work with other systems that don't have message ...
1
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1answer
95 views

Screen tearing in emulator

I'm trying to make a game boy emulator, and I'm using Windows for the graphics (StretchDIBits). I'm getting screen tearing like this. I tried enabling vsync in graphic settings but nothing changed. ...
1
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1answer
152 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
1
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1answer
446 views

Cocos2D-JS Windows App in fullscreen mode (Win32)

I've been looking for a way to make my Cocos2D-JS app go into fullscreen mode, but there doesn't seem to be much documentation on Cocos2D-JS (or Cocos2D-x-js as some seem to call it.) This app is to ...
1
vote
3answers
485 views

Problem getting mouse events while keys held down in SDL2

I'm attempting to write input capturing code using SDL2 on Windows. However, I'm running into a problem. Whenever a key is held down, the SDL event queue has no mouse movement, nor will the mouse ...
1
vote
1answer
86 views

Use of SpriteFonts without installing on host machine

I am working on a Windows game for my university project. In this project I am using a custom TrueType font which is not installed on any university computers. For submission my game is required to ...
1
vote
1answer
2k views

Is it possible to use ALSA or OSS on Windows?

Has nobody written a wrapper over DirectSound or something yet?
1
vote
1answer
877 views

Moving the camera as in a first person shooter

I am trying to implement the movement of the camera with the mouse. The result I want to achieve is the same that you get when you move your aim in a first person shooter. Here is the code I wrote, ...
1
vote
2answers
534 views

Full screen blackout using allegro in codeblocks

I'm very interested in game programming and I'm taking my first steps alone. So I installed allegro. Although Dev-C++ didn't work, Code::Blocks compiled successfully. I started out with this basic ...
1
vote
2answers
667 views

How can i make my program use 2 windows?

I'm working in Xna 4.0 and iwant to make a program that uses the same code in 2 different windows. What i want out of this is that one player plays in one window and the other player to play in the ...
1
vote
1answer
209 views

Present fails randomly on mixed C++ Direct3D9 app

I have a mixed .NET application (managed and unmanaged code bridged by C++/CLI wrappers) which uses unmanaged Direct3D9 9.0c to do rendering inside a control which is wrapped inside a C++/CLI class ...
1
vote
1answer
524 views

Maya .IFF plugins for Gimp

Maya's preferred format for saving off a UV Snapshot is its own .IFF format, so I was hoping to find a plugin allowing Gimp 2 (Windows) to read it. I've found plenty of plugins for different linux ...
1
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0answers
142 views

LNK2019 unresolved external symbol __imp_ glDrawArrays@12 referenced in function _main [closed]

I try this code from tutorial for learn Modern OpenGL in Visual Studio 2015: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/ With GLUT (from other tutorial), it ...
1
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0answers
31 views

Transparent Game Window (Windows 7 x64) [closed]

i want to develop mode to minecraft but if i start minecraft i've got this how can i repair this ?
1
vote
1answer
110 views

How to maintain a Unity Windows standalone game in RAM?

What would be a good method to maintain a Unity game in RAM? Here is what I'd like to achieve: make a game with Unity, put the build with all the data on a USB key, plug it in another Windows ...
1
vote
1answer
68 views

Why does the 3D window go blank on resuming from sleep/lock?

I have a 3d window hosted inside a WPF program. This is written in C#, using SlimDX. It uses a D3DImage subclass to support dx10 & dx11 rendertargets, like this site recommends: ...
1
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0answers
27 views

ThreadAffinity being changed by OpenGL / ChoosePixelFormat

If I change thread affinity and then create the window used in my OpenGL game it changes the thread affinity to something else. I tracked down the exact API call (ChoosePixelFormat) which changes it ...
1
vote
1answer
81 views

TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run. When I create a basic Mono project and run it on my phone (to check everything's ...
1
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0answers
294 views

What's the best way to set up an OpenGL draw loop in windows?

On mac os x, there's a way to pass the system a function pointer that is triggered at an ideal time to start your drawing code. These are the CVDisplayLink tools. I'd like to understand how to do ...
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vote
2answers
235 views

Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
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0answers
226 views

Help with Windows RawInput

I am having some trouble to receive and interpret mouse movement data from RawInput. Generally mouse input seems to work, I can query mouse buttons and receive updates of mouse movement. The problem ...
1
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0answers
61 views

Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern later on in the code. This seems to ...