Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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2answers
483 views

Full screen blackout using allegro in codeblocks

I'm very interested in game programming and I'm taking my first steps alone. So I installed allegro. Although Dev-C++ didn't work, Code::Blocks compiled successfully. I started out with this basic ...
-5
votes
1answer
247 views

How to disable and re-enable video card and keyboard drivers on Windows as part of program testing? [closed]

For my game I want to give the user full control. I am writing a hangman game where the user has the option of pressing the 'X' key on the keyboard to disable the keyboard driver completely, and 'G' ...
2
votes
1answer
192 views

Could the delta frame time be negative?

I'm following a tutorial about the time management and, the tutorial shows this function: double GetFrameTime() { LARGE_INTEGER currentTime; __int64 tickCount; ...
2
votes
5answers
4k views

Game Timer In C++

I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below? #include <iostream> ...
0
votes
1answer
816 views

DirectX 9.0c and C++ GUI

Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ...
1
vote
1answer
101 views

Task Core dividing

How can I divide the tasks for diffrent cores? E.g. 4 Cores func1() -> core1 func2() -> core2 func3() -> core3 func4() -> core4 Is there special libary for this? Or do I have to use the old ...
14
votes
5answers
8k views

3D game engines for XNA games

Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
8
votes
1answer
312 views

Architectural approaches to creating a game menu/shell overlay on PC/Linux?

I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, ...
3
votes
1answer
1k views

Why is the framerate (fps) capped at 60?

ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by ...
5
votes
1answer
1k views

Is the new windows 8 sdk usable with visual c++ express 2010 on windows 7?

This is inspired by and related to Is the June 2010 DX SDK really the latest? asked recently but it's a different question. I won't likely be purchasing the full visual studio 2012 for C++, I intend ...
2
votes
3answers
411 views

Multithreaded game fails on SwapBuffers in render thread at exit

The render loop and windows message loop run on separate threads. The way the program exits is that after PostQuitMessage is called in WM_DESTROY the message loop thread signals the render loop thread ...
1
vote
2answers
774 views

Best Way To Develop Robust Cross-Platform Application? [duplicate]

Possible Duplicate: Any tips for creating cross-platform games? Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
4
votes
2answers
2k views

Game Server on Windows Azure

What do you guys think of using Windows Azure for deploying a custom built game server. It's being built in C#, and I want to get a few things down before stretching too far into the project. I like ...
1
vote
1answer
183 views

Thread.SetProcessorAffinity() equivalent for Windows?

I want to be able to use multiple cores in my XNA game, but it seems that Thread.SetProcessorAffinity() is only usable on xbox. That being said, is there any way to run a small chunk of my code on ...
1
vote
0answers
149 views

Application window as polygon texture? [closed]

Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but ...
2
votes
1answer
3k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
16
votes
1answer
18k views

Freeglut vs SDL vs GLFW

i need to port my game project from Android (written in C, OpenGL ES 2.0, thanks to NDK) to Windows and Linux platforms. Of course i will need to rewrite some platform depended code, but now i stuck ...
0
votes
1answer
115 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
1
vote
1answer
463 views

High Resolution Timer Options in Windows

I'd like to know what are my options for high resolution timer in Window. I want a timer with at least 1ms precision since I need it for a rhythm game. I'm using QueryPerformanceCounter now, but I ...
4
votes
4answers
2k views

Should the main game object be static in c++

I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
2
votes
2answers
216 views

Rendering output to arbitary quadrilateral

I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it? Till now, I have investigated: Drawing textured ...
4
votes
1answer
916 views

Override close button

How can I override the close button near minimize/maximize in such a way that the application doesn't automatically close. I want it to show an exit screen or something like this, so I would like to ...
0
votes
2answers
3k views

How to request a specific OpenGL version?

I'm working on an OpenGL project, coming from D3D. They're organised in very different ways, so it's tricky going :) Is there any way for a Windows application to request a specific OpenGL context ...
1
vote
2answers
613 views

How can i make my program use 2 windows?

I'm working in Xna 4.0 and iwant to make a program that uses the same code in 2 different windows. What i want out of this is that one player plays in one window and the other player to play in the ...
-1
votes
1answer
248 views

Opengl tutorials [duplicate]

Possible Duplicate: What are some good learning resources for OpenGL? Starting out with OpenGL when most tutorials are out of date I know that there are many questions like this, but i ...
1
vote
1answer
200 views

Present fails randomly on mixed C++ Direct3D9 app

I have a mixed .NET application (managed and unmanaged code bridged by C++/CLI wrappers) which uses unmanaged Direct3D9 9.0c to do rendering inside a control which is wrapped inside a C++/CLI class ...
4
votes
3answers
906 views

Multi Threading In Update Loop

Okay so I am working on a game engine and this was my previous game loop: Game::Run() { While(!m_GameDone) Client.Update(); LocalServer.Update(); } but what I want to do is: ...
2
votes
1answer
654 views

Game programming basics under Windows

I've been trying to learn some Windows programming using the Win32 API. Now, i'm used to working with the OS layer being abstracted away, mostly thanks to libraries like SFML or Allegro. Could you ...
4
votes
1answer
249 views

Is it possible to programmatically prevent a game from pausing when its window loses focus? [closed]

I'm playing Skyrim in windowed mode and I am trying to create a bot for this game for personal use. I would like to have the bot play the game in the background, while I do other things, the only ...
6
votes
1answer
889 views

Questions about XNA [closed]

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
2
votes
1answer
2k views

Loading textures with SharpDX in Metro

I have converted my C# game from OpenTK (OpenGL) to SharpDX (DirectX) and have it up and running from Visual Studio 2010. I also have it up and running from Visual Studio 11 in Metro, in the Windows 8 ...
-4
votes
2answers
399 views

Programming games for Windows

I've programmed a couple simple games so far, in C++ as that's my language of choice, all using open source, cross platform libraries, they're great. I'd like to understand how are cross platform ...
5
votes
1answer
326 views

Is it possible to reuse the same window in multiple games?

In particular, I'm thinking about C# and XNA, and obviously on Windows. Let's say I have the main game which is a normal XNA game, but at some point I would like to momentarily switch to a mini-game ...
1
vote
1answer
375 views

Why am I getting a “multiple definition of *” error when initializing OpenGL extensions?

I'm creating a game engine using OpenGL, and I'm initializing the extensions manually, i.e. this: // .h file PFNGLACTIVETEXTUREPROC glActiveTexture; /* .cpp file, initialization function */ ...
2
votes
2answers
554 views

Why doesn't this ContentLoader project (VS2010 e) recognize Microsoft.Build.dll?

I am working with an XNA content loader sample. In the references for the project (VS 2010 Express) there are: Microsoft.Build Microsoft.Build.Framework //as well as the standard XNA framework and ...
3
votes
2answers
852 views

Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?

Background Information I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
6
votes
1answer
3k views

How can I build and run Doom 3 from source in Windows?

I am trying to build and run Doom 3 from the open source release in order to better understand how the engine works. Unfortunately I am not able to run the game from the binary I built. I just get the ...
5
votes
2answers
901 views

What is road map for Windows 3D game development in C#

I used WPF 3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... confining. I have looked at Managed Direct3D but read that it's dead. I ...
0
votes
2answers
319 views

Is it possible to create a Facebook game that is a Windows executable?

I'm thinking of trying to make a game, and I heard Facebook is good place to make it popular, but I don't want to make a sprite-based Flash game, I want to use OpenGL for rendering to get nice ...
5
votes
1answer
973 views

On Creating a D3DX10 texture atlas

I have a DirectX10 texture (ID3D10Texture2D) that I load from disk with the following code: CComPtr<ID3D10Device> spD3D; // Initialized correctly elsewhere hr = D3DX10CreateTextureFromFile( ...
2
votes
2answers
2k views

Why is OpenGL using 100% CPU shortly after start up when wglSwapIntervalEXT is enabled?

I have a game which uses SFML, which in turn uses OpenGL. When I run the game, it will use 100% CPU for (usually) about 24 seconds, and then immediately falls down to normal usage. I can't figure out ...
22
votes
2answers
5k views

Is it safe to use Sleep() in game loop (on Windows)?

Is it safe to use Sleep() function on Windows in game loop (C++)? I want to have fixed frame rate.
1
vote
1answer
389 views

What are developers using for voice chat on Windows?

On Xbox360 XHV2 is used for dealing with voice data, and XAudio2 is used for the low-level processing of that data. What is the XHV2 equivalent under Windows, assuming FMOD is used for the low-level ...
2
votes
1answer
719 views

How do I get an xbox 360 controller to rumble?

I am interfacing with the controller using the windows HID API. It seems that its output report length, as provided by the HID driver, is 0, which means I can't send it anything (e.g. make the rumble ...
3
votes
2answers
559 views

How to check Early Z efficiency on AMD GPU with Windows 7

I have a game using DirectX 9, and a development station using Win 7 x64. I am still able to get access to another station with Vista x64 / dual booted with WinXP x86. I wanted to check early Z ...
7
votes
4answers
2k views

Why do games run so much better in Windows than in OSX?

For example, on my Mac Mini with Bootcamp, Team Fortress 2 runs at about 20fps in OSX and 80fps in Windows. This seems to be a common case. Why is this?
1
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1answer
158 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
-4
votes
1answer
2k views

C# vs Java for Cross-Platform Game Dev [closed]

What would be better for PC (Windows, Linux, Mac) games? I know Java is more mature/older and has a giant user base, but I see C# (Mono) slowly rising and showing that it has a growing user base as ...
3
votes
2answers
594 views

How can I hook into OpenGL initialization on Windows?

I want hook all OpenGL games/applications. I want load my library only if application actually use OpenGL. Something like Direct3DCreate9 for Direct3D 9 or CreateDXGIFactory for Direct3D 10/11. I ...
3
votes
3answers
494 views

Pen tablet input for FPS

So in my FPS camera look code, I have something like this: window->camera->stepYaw( getMouseDx()*speed ) ; // mouseDx is mouse change since last frame window->camera->stepPitch( ...