Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

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4
votes
1answer
224 views

Is it possible to programmatically prevent a game from pausing when its window loses focus? [closed]

I'm playing Skyrim in windowed mode and I am trying to create a bot for this game for personal use. I would like to have the bot play the game in the background, while I do other things, the only ...
4
votes
1answer
909 views

Sound not playing on Windows XP - SoundEffect or Song: Monogame

*Solution:* I have a RealTek ALC888. I solved this (OpenAL) by disabling hardware acceleration on my sound (Control Panel > Sound > Advanced, disable acceleration). I'm trying to integrate sound into ...
3
votes
3answers
372 views

How to remove text from a command line box?

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
3
votes
2answers
2k views

How do I import my first sprites?

Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to ...
3
votes
1answer
946 views

Why is the framerate (fps) capped at 60?

ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by ...
3
votes
1answer
655 views

Override close button

How can I override the close button near minimize/maximize in such a way that the application doesn't automatically close. I want it to show an exit screen or something like this, so I would like to ...
3
votes
2answers
358 views

MSG::time is later than timeGetTime

After noticing some timing descrepencies with events in my code, I boiled the problem all the way down to my Windows Message Loop. Basically, unless I'm doing something strange, I'm experiencing this ...
3
votes
1answer
1k views

WM_PAINT and Direct3D

I've seen people who've written in code where the graphics of a scene are rendered in response to WM_PAINT. I only ever rendered the scene once all Windows messages were done translating, and then ...
3
votes
3answers
876 views

How do I draw video frames onto the screen permanently using XNA?

I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... ...
3
votes
2answers
473 views

WinAPI window taking 50% of CPU when idle

I'm currently working on a game that creates a window using WindowsAPI. However, at the moment the process is taking up 50% of my CPU. All I am doing is creating the window and looping using the ...
3
votes
1answer
70 views

Finding the monitors orientation in XNA for Windows

Just to be clear this is not for Windows Phone 7. =) I've got some interesting requirements for a project and I'm having trouble trying to find the information I need. I have two monitors. The ...
3
votes
1answer
3k views

Getting started with cross-platform game development [closed]

I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
3
votes
2answers
541 views

How can I hook into OpenGL initialization on Windows?

I want hook all OpenGL games/applications. I want load my library only if application actually use OpenGL. Something like Direct3DCreate9 for Direct3D 9 or CreateDXGIFactory for Direct3D 10/11. I ...
3
votes
3answers
401 views

Pen tablet input for FPS

So in my FPS camera look code, I have something like this: window->camera->stepYaw( getMouseDx()*speed ) ; // mouseDx is mouse change since last frame window->camera->stepPitch( ...
3
votes
2answers
502 views

How to check Early Z efficiency on AMD GPU with Windows 7

I have a game using DirectX 9, and a development station using Win 7 x64. I am still able to get access to another station with Vista x64 / dual booted with WinXP x86. I wanted to check early Z ...
3
votes
1answer
352 views

DXGI and 2+ full screen displays on Windows 7

I am developing a program that needs two full screen Direct3D dispalys. According to the documentation I should create the swap chains in windowed mode and then switch to full screen mode. While this ...
3
votes
2answers
691 views

Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?

Background Information I'm using the python-ogre SDK, located here, under Windows 7. The SDK seems to have its own interface to the python 2.7 interpreter, judging from the fact that the generic ...
2
votes
4answers
1k views

Should the main game object be static in c++

I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
2
votes
4answers
2k views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...
2
votes
3answers
307 views

Multithreaded game fails on SwapBuffers in render thread at exit

The render loop and windows message loop run on separate threads. The way the program exits is that after PostQuitMessage is called in WM_DESTROY the message loop thread signals the render loop thread ...
2
votes
1answer
2k views

Am I allowed to release an app I developed with Xcode on windows?

I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
2
votes
3answers
4k views

Bitmap to Texture2D problem with colors

I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats ...
2
votes
1answer
162 views

DirectX the same across platforms?

Various versions of DirectX are available on both Windows and Xbox. Are the libraries the same on both platforms? Obviosly I'm talking about the interfaces — such as the ones for working with ...
2
votes
1answer
1k views

Loading textures with SharpDX in Metro

I have converted my C# game from OpenTK (OpenGL) to SharpDX (DirectX) and have it up and running from Visual Studio 2010. I also have it up and running from Visual Studio 11 in Metro, in the Windows 8 ...
2
votes
2answers
477 views

Why doesn't this ContentLoader project (VS2010 e) recognize Microsoft.Build.dll?

I am working with an XNA content loader sample. In the references for the project (VS 2010 Express) there are: Microsoft.Build Microsoft.Build.Framework //as well as the standard XNA framework and ...
2
votes
4answers
212 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
2
votes
1answer
110 views

How to make OpenGL rendering resolution independent from its window context resolution?

Can the rendering resolution of OpenGL and the window size (at least for the Windows OS) be separated? For example, I may only want to render at 400x300 resolution, but I want my window size to be ...
2
votes
1answer
478 views

Game programming basics under Windows

I've been trying to learn some Windows programming using the Win32 API. Now, i'm used to working with the OS layer being abstracted away, mostly thanks to libraries like SFML or Allegro. Could you ...
2
votes
3answers
123 views

Is IDirectInput8::FindDevice totally broken on Windows 7?

I'm developing on Windows 7, and using DirectInput8 for my input needs. I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and ...
2
votes
1answer
281 views

Do I need to update my DirectX SDK in order to fix a crash with D3D10_CREATE_DEVICE_DEBUG?

I am currently using the DirectX June 2010 SDK. Everything was working fine with my installation until recently. Unfortunately I'm not sure what changed or when, but now when I create a device with ...
2
votes
1answer
84 views

Augment an existing game with touch gestures

I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows. So, two questions: Is it possible to wrap the game with a program that would capture touch gestures, ...
2
votes
1answer
147 views

Could the delta frame time be negative?

I'm following a tutorial about the time management and, the tutorial shows this function: double GetFrameTime() { LARGE_INTEGER currentTime; __int64 tickCount; ...
2
votes
2answers
187 views

Rendering output to arbitary quadrilateral

I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it? Till now, I have investigated: Drawing textured ...
2
votes
2answers
1k views

Why is OpenGL using 100% CPU shortly after start up when wglSwapIntervalEXT is enabled?

I have a game which uses SFML, which in turn uses OpenGL. When I run the game, it will use 100% CPU for (usually) about 24 seconds, and then immediately falls down to normal usage. I can't figure out ...
2
votes
1answer
576 views

How do I get an xbox 360 controller to rumble?

I am interfacing with the controller using the windows HID API. It seems that its output report length, as provided by the HID driver, is 0, which means I can't send it anything (e.g. make the rumble ...
2
votes
2answers
254 views

Large resolution differences

I want to develop a game on multiple devices such as PC, Android or IOS. Want it to be in 1080p, but that means a massive scale down for the smartphones. I know how to do that, just render everything ...
2
votes
2answers
2k views

Where can I get DirectX headers for Mingw?

I have downloaded the latest Mingw toolchain from mingw.org, but it seems DirectX headers are missing. Where can I get those? I assume there are open source compatibility headers out there, in ...
2
votes
2answers
974 views

How to tell if a glut window has focus from c#

How can I tell if a glut window has focus? Im using c#/tao, Ill use p/invokes if necessary. Basically I want to ignore input if it doesn't have focus.
2
votes
0answers
26 views

SDL_AddTimer + SDL_GL_MakeCurrent not working on Windows

I'm messing around with C++, OpenGL and SDL doing a game that should be able to run in Windows and Mac OS X. I have a problem that only happens on Windows. Let me describe the scenario. First I ...
2
votes
1answer
438 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
1
vote
5answers
2k views

Game Timer In C++

I need to be able to find out how many milliseconds since that last update. Is there any way I can find it out with time rather then a thread that counts like I did below? #include <iostream> ...
1
vote
1answer
597 views

Best API coverage for 2D game?

If one were to code a game for most versions of Windows, which API should be used? I know DirectDraw works from NT4 and up (although DirectDraw is emulated on NT4 with GDI). However, I am told ...
1
vote
2answers
264 views

What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

I posted this on StackOverlow, but of course it should be posted here. I am maintaining a multiplatform codebase for Xbox360 and WinXP. I am seeing an issue on the XP side that appears to be related ...
1
vote
1answer
194 views

Packaging XNA game studio with project

I published an XNA game (for Windows only) using Visual Studio's publish feature which is supposed to handle dependencies and all that. When I installed it on myself it verified system requirements ...
1
vote
1answer
170 views

Thread.SetProcessorAffinity() equivalent for Windows?

I want to be able to use multiple cores in my XNA game, but it seems that Thread.SetProcessorAffinity() is only usable on xbox. That being said, is there any way to run a small chunk of my code on ...
1
vote
1answer
1k views

DX11 application running on Windows XP using only DX9?

I'm developing an application that utilizes DX11. I know that DX11 is only available on Windows 7 (and Vista with SP). I wonder if there is some way to run the application on Windows XP and use only ...
1
vote
2answers
460 views

How to give parallax backgrounds more depth

I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the ...
1
vote
1answer
100 views

Task Core dividing

How can I divide the tasks for diffrent cores? E.g. 4 Cores func1() -> core1 func2() -> core2 func3() -> core3 func4() -> core4 Is there special libary for this? Or do I have to use the old ...
1
vote
1answer
432 views

High Resolution Timer Options in Windows

I'd like to know what are my options for high resolution timer in Window. I want a timer with at least 1ms precision since I need it for a rhythm game. I'm using QueryPerformanceCounter now, but I ...
1
vote
1answer
255 views

Why am I getting a “multiple definition of *” error when initializing OpenGL extensions?

I'm creating a game engine using OpenGL, and I'm initializing the extensions manually, i.e. this: // .h file PFNGLACTIVETEXTUREPROC glActiveTexture; /* .cpp file, initialization function */ ...