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7
votes
2answers
541 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
5
votes
1answer
766 views

How can I render an .stl file in XNA or Monogame?

How should I go about rendering a .stl file as a 3d model in XNA? The .stl file contains a bunch of triangles that add up to a solid mesh. I have already figured out how to read the contained data. ...
4
votes
2answers
421 views

How can I support different screen resolutions without scaling the sprites?

I already tried to support different screen resolutions with scaling the sprites. But if I scale my sprites from 800x480 to 1920x1080 pixel, then the sprites look blurry. I want to use different ...
3
votes
1answer
182 views

How should I draw the GUI if I use a 2D camera?

I have a camera in my 2D side scrolling game and I want to implement the GUI. How can I do that? For the moment, I draw everything like this: spriteBatch.Begin(SpriteSortMode.Deferred, ...
2
votes
2answers
364 views

How can I measure the velocity of a drag gesture?

I want to measure the velocity of a drag(FreeDrag, VerticalDrag, HorizontalDrag) gesture on my Windows Phone. For example, if the measured velocity of a drag is 40 km/h, the player will shoot a bullet ...
2
votes
2answers
354 views

Ambiguation between multitouch geistures tap and free drag in Windows Phone 8 Emulator (Monogame)

I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem). ...
2
votes
1answer
208 views

Does every Windows Phone 8 device have one of a fixed set of resolutions?

Does every Windows Phone have one of the following 4 resolutions? 800x480, 1280x768, 1280x720, 1920x1080 pixels Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
2
votes
3answers
2k views

Polygons vs sprites rendering performance in Unity for windows phone 8

I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the ...
2
votes
1answer
351 views

Can I use the inclinometer and accelerometer on every Windows Phone device?

I want to do a little game that uses the Windows Phone inclinometer to control an object's pitch, roll and yaw. In addition, I need the accelerometer in another project to let an object jump. Can I ...
2
votes
1answer
293 views

XNA Framework Reach profile does not support separate alpha blend

Yesterday I released my app 'Pic Words' to the windows phone store. It is an Silverlight/XNA app that runs on Windows Phone 7.1 & 8. I have BugSense incorporated into my app. Today I started ...
2
votes
0answers
92 views

Game performs poorly when sideloaded [closed]

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
1
vote
1answer
110 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
1
vote
3answers
3k views

How to create / draw clickable object (such as Button in WinForm) in XNA WP8?

I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame. I want to draw an object similar to Button in windows form, that if the ...
1
vote
1answer
144 views

How can I scale Farseer bodies so that they work on different screen resolutions?

I created a little Windows Phone 8 game that supports multiple resolutions. If the resolution of the device is less than 720p, then the sprites and their corresponding Farseer bodies need to be scaled ...
1
vote
2answers
179 views

Physics for moving blocks

I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple ...
1
vote
1answer
41 views

Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
1
vote
1answer
135 views

Monogame Windows Phone 8

I want to port a WP7 XNA game to WP8 using MonoGame. The thing is that I have Windows 7. So here's the questions (if some sound dumb, please bare with me). Do I need to have Windows 8? Do I need to ...
1
vote
1answer
115 views

Is there any “object” in monogame for windows phone 8, that is similar to Toast in Android?

The title pretty much sums it all. Is there any "object" in monogame for windows phone 8 (for monogame to be exact), that is similar to Toast in Android? My purpose is to give a notification / hint ...
1
vote
2answers
164 views

How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?

(Idk if my title is correct, because when I google it, there is no related result I guess) I am not sure how to explain it correctly, but I am making a plain 2D, tile based, tactic game in windows ...
1
vote
1answer
110 views

MonoGame WP custom vertex decleration

How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
1
vote
1answer
526 views

Strange rendering in XNA/Monogame

I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I ...
1
vote
1answer
116 views

How to gradually decrease opacity of model?

I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone. I am trying to get a 3D-Model to be drawn at 50% ...
1
vote
1answer
2k views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
1
vote
0answers
19 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
1
vote
0answers
28 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
1
vote
0answers
68 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
1
vote
1answer
46 views

How to detect when a moving rectangle (sprite) is tapped

I am new to Monogame. I am currently developing a simple game, just to learn some basics of Monogame development. The idea here is to detect whether or not the user has tapped on a a rectangle ...
1
vote
1answer
60 views

TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run. When I create a basic Mono project and run it on my phone (to check everything's ...
1
vote
0answers
371 views

Windows Phone 8.1 emulator for DirectX landscape [closed]

July 16, 2014 update: I have converted the SharpDX "MiniCube" sample project to a Universal 8.1 project. It is 100% self-contained. It will demonstrate this issue. There is a "READ ME.txt" file ...
1
vote
2answers
237 views

How can I use voice commands to control my game?

Is it possible to use simple voice commands like "run right", "run left", "jump", "stop", "attack", "defend", "finish" to control the player in a Windows Phone 8 game? How can I implement voice ...
1
vote
0answers
140 views

How can I detect the screen resolution of a Windows Phone device? [closed]

I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...
1
vote
0answers
437 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
1
vote
1answer
283 views

How can I control an object with tilt gestures?

I want an object (for example a ball) to move right when I tilt my Windows Phone device to the right. The same with the directions left, up and down. If the Windows Phone device isn't getting tilt in ...
1
vote
1answer
902 views

Mobile (bluetooth) connection to wiimote/controller [closed]

Looking to make a game for cross-platform mobile game. (Android, iOS, Win8) Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
1
vote
0answers
112 views

DepthStencilState System.ObjectDisposedException [closed]

I developed a Windows Phone 7 & 8 game and released it already. Having integrated BugSense, I received a handful of errors mainly from specific versions of Windows Phone 8 OS (mainly ...
1
vote
1answer
1k views

How can I load a text file from Content?

I created a small Windows Phone game with XNA, but I have some trouble with loading a text file from Content. I added the text file to my Content project and marked the Build Action to "Content". The ...
1
vote
1answer
237 views

Input skeleton not found

I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
1
vote
2answers
220 views

Model too small in Orthographic view

This must be super-basic, but I don't know where the problem is, since I just started with 3D-Programming. Why is my model "ballTest" so small on the screen? private Model _model; private Matrix ...
1
vote
0answers
355 views

Creating a steady rhythm for music-based game in XNA

I'm looking to develop a game for Windows Phone which involves the user building notes into a sequencer while playing a puzzle game. While my implementation is very close to being on-beat there is an ...
0
votes
1answer
145 views

What is the speed difference between cross platform HTML5 games and native mobile games? [closed]

Microsoft is advertising and promoting cross platform HTML5 game development. I am thinking of creating a simple 2D side scroller game and I am trying to decide what engine should I use for creating ...
0
votes
1answer
440 views

Was my horizontal drag performed from left to right or from right to left?

I want to determine if a horizontal drag was performed from left to right or from right to left. In addition, I want to do the same with the vertical drag. How can I do that? How can I check if the ...
0
votes
1answer
160 views

Port a WP7 game to WP8 with Monogame

I have a full working game for WP7, I want to port it to WP8 with Monogame. I have installed Monogame and I have done all tests to see that it is working inside Visual Studio Express 2012 for Windows ...
0
votes
2answers
78 views

Can't show an object in a tapped coordinate

So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields : List<Texture2D> list = new List<Texture2D>(); List<Vector2> list2 = new ...
0
votes
1answer
163 views

How can I move bodies in Farseer, using touch input?

The player should be able to move a Farseer body with it's fingers. How can I do that? What is the best way to create a Farseer body for the player's finger so that the player can move other Farseer ...
0
votes
1answer
319 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
0
votes
1answer
281 views

Cocos2d-x cross platform development

I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...
0
votes
1answer
57 views

Loading is not working after saving

I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file. ...
0
votes
2answers
409 views

Monogame Windows 8 Phone

I have monogame 3.0.1 (latest stable) installed on a Windows 8 Pro machine. I can create a new Windows Phone 8 project (Monogame template) and deploy to the emulator and an actual device with no ...
0
votes
0answers
24 views

Problem restoring the game preffered buffer size after navigating from a XAML page. Monogame

I have implemented to my game a simple leaderboard and submit score pages, which are pages in XAML. I used PreferredBackBufferHeight/Width to set the buffer to be equaly on all devices, whether their ...
0
votes
1answer
34 views

Set an scaled image rectangle coordinates

I have used the Origin parameter to draw the image (the image is also scaled) in center of the screen, and created a rectangle to detect whether user tapped on that image. The problem is that if I tap ...