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1answer
88 views

Monogame Windows Phone 8

I want to port a WP7 XNA game to WP8 using MonoGame. The thing is that I have Windows 7. So here's the questions (if some sound dumb, please bare with me). Do I need to have Windows 8? Do I need to ...
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1answer
94 views

How to gradually decrease opacity of model?

I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone. I am trying to get a 3D-Model to be drawn at 50% ...
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1answer
12 views

texture2d in cocos2dx 3.2 error in windows phone

I have GameSprite class inheritance from Sprite class. GameSprite *sprite = new (std::nothrow)GameSprite(); if (sprite != NULL&&sprite->createWithSpriteFrameName("child1.gif")) { ...
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1answer
275 views

post on Facebook from cocos2d-x on windows phone

Is it possible to share/post on Facebook from cocos2d-x on windows phone. Is there any example/tutorial available.
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1answer
206 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
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0answers
102 views

How can I detect the screen resolution of a Windows Phone device?

I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...
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0answers
346 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
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0answers
75 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
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0answers
63 views

Windows Phone Class DLL on Unity3D problem

I'm trying to enable networking funcionality for Windows Phone on Unity. To do that, I've read that I need to create a dll on Visual Studio and use it on Unity. So I did wrote a class and made an app ...
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0answers
71 views

MonoGame and pragmatically loaded textures OnActivated [WP8]

I have a custom content format for my spriter animations. Within this format, I have a list of Texture2DContexts that are loaded splendidly upon starting the app with Content.Load(filename); However, ...
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0answers
88 views

How can I increase the return from from ads?

I made a little Windows Phone game and I want to use AdRotator to show ads in the game. My game has 50 levels. Some levels take 30 seconds, other levels more than 3 minutes to complete them. Will I ...