I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
I have monogame 3.0.1 (latest stable) installed on a Windows 8 Pro machine. I can create a new Windows Phone 8 project (Monogame template) and deploy to the emulator and an actual device with no ...
I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone. I am trying to get a 3D-Model to be drawn at 50% ...