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4
votes
1answer
132 views

Monogame Startup Memory Spike

I am currently porting a game from WP7 using XNA to WP8.1 using MonoGame. I have been putting considerable effort into optimizing my game to be under the 185MB memory limit for low-memory phones. I ...
2
votes
1answer
231 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: Graphics....
1
vote
1answer
716 views

post on Facebook from cocos2d-x on windows phone

Is it possible to share/post on Facebook from cocos2d-x on windows phone. Is there any example/tutorial available.
-1
votes
1answer
284 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
2
votes
0answers
412 views

Creating a steady rhythm for music-based game in XNA

I'm looking to develop a game for Windows Phone which involves the user building notes into a sequencer while playing a puzzle game. While my implementation is very close to being on-beat there is an ...
1
vote
0answers
45 views

Cocos2dx Windows Phone 8.1: Seperate Characters in RTL Label

I use below code to show a text : auto label = Label::createWithSystemFont("سلام و خداحافظ", "BTitrBold", 24); ( RTL text like Persian, Arabic and Hebrew) This code works fine in both **Android** ...
1
vote
0answers
104 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
1
vote
0answers
149 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
1
vote
0answers
733 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. I converted my Effect1.fx file to Effect1.mgfxo. But the program doesn't work correctly. The screen of my emulator ...
0
votes
0answers
94 views

how to draw a “thick” line between two points on screen in xna wp8

/* private void DrawLin( Vector2 begin, Vector2 end, Color color, int width = 8) { Microsoft.Xna.Framework.Rectangle r = new Microsoft.Xna.Framework.Rectangle((int)begin.X, (int)begin.Y, (...
0
votes
0answers
164 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
0
votes
0answers
100 views

How can I increase the return from from ads?

I made a little Windows Phone game and I want to use AdRotator to show ads in the game. My game has 50 levels. Some levels take 30 seconds, other levels more than 3 minutes to complete them. Will I ...