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2
votes
2answers
466 views

Ambiguation between multitouch geistures tap and free drag in Windows Phone 8 Emulator (Monogame)

I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem). ...
1
vote
2answers
216 views

How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?

(Idk if my title is correct, because when I google it, there is no related result I guess) I am not sure how to explain it correctly, but I am making a plain 2D, tile based, tactic game in windows ...
1
vote
1answer
121 views

MonoGame WP custom vertex decleration

How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
-1
votes
1answer
281 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
1
vote
1answer
730 views

Strange rendering in XNA/Monogame

I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I ...
0
votes
1answer
1k views

How to fix Monogame WP8 Touch Position bug?

Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) ...
1
vote
3answers
5k views

How to create / draw clickable object (such as Button in WinForm) in XNA WP8?

I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame. I want to draw an object similar to Button in windows form, that if the ...
6
votes
1answer
1k views

How can I render an .stl file in XNA or Monogame?

How should I go about rendering a .stl file as a 3d model in XNA? The .stl file contains a bunch of triangles that add up to a solid mesh. I have already figured out how to read the contained data. ...
0
votes
2answers
453 views

Monogame Windows 8 Phone

I have monogame 3.0.1 (latest stable) installed on a Windows 8 Pro machine. I can create a new Windows Phone 8 project (Monogame template) and deploy to the emulator and an actual device with no ...
0
votes
2answers
80 views

Can't show an object in a tapped coordinate

So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields : List<Texture2D> list = new List<Texture2D>(); List<Vector2> list2 = new ...
1
vote
1answer
123 views

How to gradually decrease opacity of model?

I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone. I am trying to get a 3D-Model to be drawn at 50% opactity/...
1
vote
1answer
113 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
0
votes
1answer
185 views

Why spritebatch.Draw shows blank output? [closed]

In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it. (The RenderTarget2D ...
-1
votes
1answer
538 views

Developing games for Windows Phone 8 [closed]

I usually develop apps for Windows 8, not related to games. Now I have a good idea and I want to code it; where should I start? I read on the net that there was support to XNA for Windws Phone 7, then ...
1
vote
1answer
272 views

Input skeleton not found

I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
1
vote
1answer
279 views

Model too small in Orthographic view

This must be super-basic, but I don't know where the problem is, since I just started with 3D-Programming. Why is my model "ballTest" so small on the screen? private Model _model; private Matrix ...
1
vote
1answer
2k views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
7
votes
2answers
606 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...
2
votes
0answers
412 views

Creating a steady rhythm for music-based game in XNA

I'm looking to develop a game for Windows Phone which involves the user building notes into a sequencer while playing a puzzle game. While my implementation is very close to being on-beat there is an ...