-4
votes
0answers
28 views

Add button to xna Gamewindow and implement click event for the button [closed]

I'm developing a windows phone xna game.I want to add button to GameWindow as a Pause Button.And I want to implement click event for that.how to do this?.
1
vote
0answers
104 views

DepthStencilState System.ObjectDisposedException [closed]

I developed a Windows Phone 7 & 8 game and released it already. Having integrated BugSense, I received a handful of errors mainly from specific versions of Windows Phone 8 OS (mainly ...
2
votes
1answer
222 views

XNA Framework Reach profile does not support separate alpha blend

Yesterday I released my app 'Pic Words' to the windows phone store. It is an Silverlight/XNA app that runs on Windows Phone 7.1 & 8. I have BugSense incorporated into my app. Today I started ...
0
votes
1answer
190 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
1
vote
3answers
2k views

How to create / draw clickable object (such as Button in WinForm) in XNA WP8?

I am developing a 2D (No 3D in every aspect) Windows Phone 8 turn based tactical games for my college project. I use Monogame. I want to draw an object similar to Button in windows form, that if the ...
0
votes
2answers
74 views

Can't show an object in a tapped coordinate

So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields : List<Texture2D> list = new List<Texture2D>(); List<Vector2> list2 = new ...
1
vote
1answer
103 views

Where to put input detector?

So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
0
votes
1answer
136 views

Why spritebatch.Draw shows blank output? [closed]

In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it. (The RenderTarget2D ...