0
votes
0answers
35 views

How can I use custom shaders in Monogame?

I wrote a shader in XNA and I want to use it in a Monogame Windows Phone 8 project. How can I convert the effect file(.fx file) to an .xnb file? I use Monogame 3.2 and Visual Studio Express 2013 for ...
0
votes
1answer
170 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
2
votes
2answers
156 views

How can I measure the velocity of a drag gesture?

I want to measure the velocity of a drag(FreeDrag, VerticalDrag, HorizontalDrag) gesture on my Windows Phone. For example, if the measured velocity of a drag is 40 km/h, the player will shoot a bullet ...
0
votes
1answer
129 views

Was my horizontal drag performed from left to right or from right to left?

I want to determine if a horizontal drag was performed from left to right or from right to left. In addition, I want to do the same with the vertical drag. How can I do that? How can I check if the ...
0
votes
0answers
12 views

How can I move an object with the Windows Phone accelerometer? [duplicate]

I want to move an object with the Windows Phone accelerometer. If the Windows Phone device is getting tilt to the right, the object should move 50 pixel to the right. The same with the other three ...
1
vote
1answer
149 views

How can I control an object with tilt gestures?

I want an object (for example a ball) to move right when I tilt my Windows Phone device to the right. The same with the directions left, up and down. If the Windows Phone device isn't getting tilt in ...
0
votes
1answer
58 views

How can I move an object diagonally on Windows Phone?

I want to pull a sprite from point A(vector2) to point B(vector2) in my Windows Phone XNA game. GestureType.HorizontalDrag moves it horizontally and GestureType.VerticalDrag moves it vertically, how ...
0
votes
0answers
41 views

Simulating Windows Phone Trial mode is not working

I want to simulate a Windows Phone Trial mode. I created a little game in XNA and uploaded it as a beta on my Windows Phone Dev Center account. After that, I installed the game from my Dev Center ...
0
votes
1answer
122 views

How can I support more than one resolution/language on WP7/8?

I want that my Windows Phone game runs on the following three resolutions: 480x800, 768x1280 and 720x1280. And maybe later on 1920x1080. But in the XAP file information, it's just written ...
2
votes
0answers
90 views

Game performs poorly when sideloaded [closed]

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
1
vote
2answers
171 views

Physics for moving blocks

I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple ...
0
votes
0answers
69 views

Windows Phone 8 trial mode implementation?

I created a Windows Phone 8 game with XNA and I want to implement a trial mode. How can I integrate a trial mode? What is the best way to implement a trial mode in an XNA game? I found this tutorial ...
0
votes
1answer
116 views

Port a WP7 game to WP8 with Monogame

I have a full working game for WP7, I want to port it to WP8 with Monogame. I have installed Monogame and I have done all tests to see that it is working inside Visual Studio Express 2012 for Windows ...
0
votes
1answer
83 views

Rectangle collision doesn't work on WP 8

Collision detection is not working correctly when my 64x64 pixel block touches a bigger block. The big(rect2big) block measures 128x128 pixel. The falling block should change it's color to black when ...
1
vote
0answers
82 views

DepthStencilState System.ObjectDisposedException [closed]

I developed a Windows Phone 7 & 8 game and released it already. Having integrated BugSense, I received a handful of errors mainly from specific versions of Windows Phone 8 OS (mainly ...
2
votes
1answer
174 views

XNA Framework Reach profile does not support separate alpha blend

Yesterday I released my app 'Pic Words' to the windows phone store. It is an Silverlight/XNA app that runs on Windows Phone 7.1 & 8. I have BugSense incorporated into my app. Today I started ...
1
vote
1answer
440 views

How can I load a text file from Content?

I created a small Windows Phone game with XNA, but I have some trouble with loading a text file from Content. I added the text file to my Content project and marked the Build Action to "Content". The ...
0
votes
1answer
48 views

Loading is not working after saving

I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file. ...
1
vote
1answer
95 views

MonoGame WP custom vertex decleration

How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
0
votes
1answer
147 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
1
vote
1answer
259 views

Strange rendering in XNA/Monogame

I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I ...
5
votes
1answer
411 views

How can I render an .stl file in XNA or Monogame?

How should I go about rendering a .stl file as a 3d model in XNA? The .stl file contains a bunch of triangles that add up to a solid mesh. I have already figured out how to read the contained data. ...
1
vote
0answers
72 views

How to gradually decrease opacity of model?

I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone. I am trying to get a 3D-Model to be drawn at 50% ...
-1
votes
1answer
465 views

Developing games for Windows Phone 8 [closed]

I usually develop apps for Windows 8, not related to games. Now I have a good idea and I want to code it; where should I start? I read on the net that there was support to XNA for Windws Phone 7, then ...
1
vote
1answer
173 views

Input skeleton not found

I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor). In Maya, the skin is already ...
1
vote
2answers
163 views

Model too small in Orthographic view

This must be super-basic, but I don't know where the problem is, since I just started with 3D-Programming. Why is my model "ballTest" so small on the screen? private Model _model; private Matrix ...
7
votes
2answers
422 views

How do I make Windows store recognize multiple resolutions?

I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...