I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the ...
I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...