The windows-phone-8 tag has no wiki summary.
0
votes
2answers
30 views
Can't show an object in a tapped coordinate
So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields :
List<Texture2D> list = new List<Texture2D>();
List<Vector2> list2 = new ...
1
vote
0answers
34 views
How to gradually decrease opacity of model?
I have been searching for this matter for a long time and slowly I begin to think that this option is not available in XNA for Windows Phone.
I am trying to get a 3D-Model to be drawn at 50% ...
0
votes
1answer
69 views
Where to put input detector?
So below is the usual XNA Game Component override method. If I want to add a touch input detector (lets say, I want to draw a rectangle under touched screen area), where do I put it and how? Googled ...
-4
votes
0answers
46 views
The program '[756] TaskHost.exe' has exited with code 0 (0x0) [closed]
What is the cause of this error? I've commented part of my code, and after it application exits without any errors or warnings. I've commented part of Draw Method in one of my Menus Option in game. It ...
0
votes
1answer
60 views
Why spritebatch.Draw shows blank output? [closed]
In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it.
(The RenderTarget2D ...
-1
votes
1answer
87 views
Developing games for Windows Phone 8 [closed]
I usually develop apps for Windows 8, not related to games. Now I have a good idea and I want to code it; where should I start? I read on the net that there was support to XNA for Windws Phone 7, then ...
1
vote
1answer
57 views
Input skeleton not found
I have a 3D-Model, made in Maya and I am trying to parse that through the latest XNA with the SkinnedModelProcessor (However, this issue remains without that processor).
In Maya, the skin is already ...
0
votes
1answer
83 views
XNA BlendState - how to use it? [closed]
I would like to learn, how create various effects by using BlendState object passed to spriteBatch.Begin method. It has many arguments. I'd like to learn on examples.
I have such link(s):
1
2
3
But ...
0
votes
0answers
58 views
Can't Load Shaders [closed]
I have a Windows Phone 8 XAML with DirectX project. I have written some code to load textures and shaders to simulate a particle system. The particles render to the DrawingSurface XAML control. ...
1
vote
2answers
95 views
Model too small in Orthographic view
This must be super-basic, but I don't know where the problem is, since I just started with 3D-Programming.
Why is my model "ballTest" so small on the screen?
private Model _model;
private Matrix ...
1
vote
1answer
279 views
Sprite Animations in XAML for Windows Phone 8
I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
6
votes
2answers
172 views
How do I make Windows store recognize multiple resolutions?
I'm currently developing a XNA Game for Windows phone 8, it works with every emulator resolution (WXGA, WVGA, 720p). However, when I upload the XAP to the Windows phone store it tells me that only ...

