I have just started to port a load of projects from FPE2.x to FPE 3.3.1 and i am having some problems with all my physics. This is a sample of what i am doing which demonstrates my problem ...
I'm not quite sure what I need to do, but I have a ball falling from the sky and it needs to bounce when it hits an object. Do I configure the ball in some way or do I need to setup a spring object or ...
I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently. Anyone know ...