I have a game in XNA, I want to connect this game with WindowForm to show for example the distance and the position. I tried to apply many tutorials that talking about this. but here is my problem : ...
Using a SlimDX.Windows.RenderForm, I want to dynamically create a texture of a map of the US, copy that texture to 2 other textures, then draw unique radar data onto each texture. Then I will pass ...