Windows Forms is a graphical API of Microsoft .NET Framework, a wrapper providing access to native Microsoft Windows interface elements.

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1answer
195 views

Client Server Multiplayer Project

I have reviewed the relevant WinForms/XNA samples here and here. However, my requirements are slightly different. Given the following: I am developing a multiplayer (Client - Server) game There ...
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2answers
183 views

2D tilemap editor UI--how do I disable editing while save/load dialog is open?

I'm working on a basic 2D tilemap editor in C#/XNA. Currently, it displays the map through a picturebox through which XNA's output is being routed, and editing is accomplished through simply checking ...
1
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2answers
115 views

Point[] and Tri not “could not be found”

Hi I'm trying to learn how to load a .obj file using OpenTK in windows Forms. I have seen a lot of examples out there, but I do see almost everyone uses List, and Point[]. Code example show these ...
5
votes
1answer
181 views

Does using [STAThread] with XNA have any negative implications?

I'm working on a game in XNA, which has an inbuilt level editor. To facilitate this I want use the FileOpenDialog from Winforms. I followed the instructions as per this answer. This involves setting ...
2
votes
2answers
131 views

Re-sizing the form without scaling the GUI

I am writing a turn based strategy game in C#. My GUI implementation consists of class that extends Form containing a class that extends Panel. When I render the GUI I draw to the paint method in ...
2
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1answer
1k views

XNA + Windows Forms: How make them work together without making the trick of the custom GraphicsDeviceControl?

What I've found is a solution where you have to code a custom GraphicsDeviceControl to put inside the form (the well known tutorial from the APPHub), but that's not what I'm searching for. I would ...
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1answer
409 views

How can I guarantee a solvable Fifteen Puzzle shuffle?

I am making a 15 Puzzle game in C# that allows the user to enter a custom row and column value up to a maximum of a 10 x 10 puzzle. I am having problems with the shuffle method. I want to make it so ...
0
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2answers
108 views

MenuStrip in XNA 4.0

Is it possible to place a MenuStrip into a XNA 4.0 project. This project is intended for PC-s only and I already have openFile dialogs, but I cant get the MenuStrip drawn. If this is not possible what ...
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3answers
686 views

interaction with WinForm and Xna

Okay, this is may be very simple. I embedded my XNA project in WinForms through "this tutorial" and it works fine even with XNA 4. Now I have a 3D CoilSpring object and the number of loops for this ...
5
votes
4answers
656 views

Game Editor - When screen is clicked, how do you identify which object that is clicked?

I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
1
vote
1answer
145 views

Present fails randomly on mixed C++ Direct3D9 app

I have a mixed .NET application (managed and unmanaged code bridged by C++/CLI wrappers) which uses unmanaged Direct3D9 9.0c to do rendering inside a control which is wrapped inside a C++/CLI class ...
1
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2answers
455 views

What basic windows form games should I build as a newbie in game development? [closed]

I am a complete newbie in game development. I want to know about some basic games that I can start building with simple algorithms and basic knowledge. I have already made few basic games like ...
2
votes
3answers
727 views

Stuck in an infinite recursion in Minesweeper

I am trying to build a simple minesweeper game. The game gets stuck in an infinite recursion whenever a user clicks on a tile which is not a mine... I have used the following function code for the ...
5
votes
2answers
366 views

Is the viewport meant to be an absolute representation of where the underlying device is drawing?

I know this may sound like an odd question but I just wanted to confirm which way it is. Currently I am using XNA within Windows Forms (MDI) and I am just wondering about the viewport, as I have ...
2
votes
0answers
376 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
1
vote
1answer
137 views

Should have one device per application or per form when doing MDI Forms work with XNA?

I am just making a simple editor for a project I am working on and as part of this I need to add a few different MDI forms within a larger container form. Now the XNA (4.0) example Windows Forms ...
3
votes
1answer
944 views

XNA mouse position in windows forms

I am using this code in Update method in XNA RenderControl in Windows Forms: ... Mouse.WindowHandle = renderControl1.Handle; MouseState stat=Mouse.GetState(); ... Everything works fine but when I ...
1
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2answers
225 views

Creating installer for WinForms XNA with compiled content

I have a Windows Forms application that uses a custom Graphics Device control based on Microsoft's "WinForms Series 1: Graphics Device" sample. The application makes use of a single model (the ...
0
votes
0answers
211 views

Win forms in XNA, exception even with [STAThread]

I am attempting to use System.Windows.Forms objects within an XNA application (as opposed to using a XNA device in a System.Windows.Forms application) - which has no examples as far as the AppHub ...
0
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2answers
173 views

Windows Form code not executing?

Ok, I've got a weird one here. I'm trying to make a basic tile engine using a windows form, but some of my code is just...not happening. I'll post the chunks in question. private void ...
0
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2answers
641 views

Thread problem updating Windows Forms control in XNA C#

I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think ...