How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but ...
I recently upgraded to VS2012 and tried my game out on the new WP8 emulators. I was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading ...
I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the KryptonEffect.xnb file. I'm ...
On of the rules for app validation for the Windows Store is: 3.9 All app logic must originate from, and reside in, your app package Your app must not attempt to change or extend the packaged ...
I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
I made a game in monogame recently, using the XNA content pipleline. I then sent the whole folder (The release folder in visual studio) to a friend of mine who does not have visual studio or monogame. ...