Im currently having a bit of trouble testing my multiplatform game. It originally started as an android project in monogame has extended to windows 8 and WP8. I'd like to test our the win 8 port, but ...
I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
Last week, I decided to see if I could develop a Windows 8 game for Metro using Monogame. I got the app to load, run and quit properly, but I cannot get fonts to render no matter what I try. When I ...
I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new ...
I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the KryptonEffect.xnb file. I'm ...
I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...