Tagged Questions
-1
votes
0answers
19 views
XACT3 problem including the header
I am trying to include the xact3.h header file in a game project but i keep getting some errors related to mmreg.h
#include <xact3.h>
#include <Windows.h>
1>c:\program files\windows ...
0
votes
1answer
40 views
PIX and Metro apps
I would like to use Pix on a Metro (Win 8) app. However, Pix wants the path to the application, something that Metro apps don't have. Has anybody been able to get Pix working with Metro?
0
votes
2answers
195 views
Using DirectX9 within Visual Studio 2012 in Windows 8?
Asking the question here simply because my PC is down for the count for a while and wasn't able to stave a curiosity before that happened.
I picked up a few books about programming Games in DirectX, ...
2
votes
0answers
78 views
Geometry shaders on Surface RT
Can anyone tell me if geometry shaders are supported on the Microsoft Surface RT? On one hand, MSDN makes it sound like the Surface RT supports only feature level 9_1, and geometry shaders are only ...
1
vote
1answer
148 views
How slow is generating a new Vertex Buffer?
I am currently working on a project that does 2D sprite-like graphics on Windows 8 (Metro-style app). For that purpose I am using Direct3D with quads to act as sprites.
My problem is that it get's ...
