Im currently having a bit of trouble testing my multiplatform game. It originally started as an android project in monogame has extended to windows 8 and WP8. I'd like to test our the win 8 port, but ...
I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
Last week, I decided to see if I could develop a Windows 8 game for Metro using Monogame. I got the app to load, run and quit properly, but I cannot get fonts to render no matter what I try. When I ...
Right now I am experimenting with XAML and C# to write a small Windows Store App which supports displaying a playmat with cards. However not everyone uses the same resolution and with a somehow fixed ...
I'm working on a project that requires doing sprite based animation in XAML / C# for a windows store app. I've worked out a method for displaying the animation, but it causes flickering during the ...