Questions about games development on and for Windows 8 OS. It is rather specific because of new style (Metro) applications (which are distributed exclusively thru Windows Store) and new WinRT runtime library.

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0
votes
1answer
61 views

Automatically select back buffer format

In D3D9, you could set BackBufferFormat to D3DFMT_UNKNOWN in the presentation parameters and D3D would select the format for you. However, in D3D10, if I set the swap chain descriptor's ...
8
votes
3answers
655 views

Correct method for choosing the user's video cards?

My game uses DirectX 10, and I'm having a problem where users are reporting that my game isn't picking up on their graphics card. Instead it prefers to run on their integrated Intel card, ruining ...
1
vote
0answers
32 views

Monogame render between constraints

I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
0
votes
2answers
293 views

Unity3d and Windows 8 run game in frame

How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but ...
-3
votes
1answer
184 views

How can an anticheat pass WACK test?

On of the rules for app validation for the Windows Store is: 3.9 All app logic must originate from, and reside in, your app package Your app must not attempt to change or extend the packaged ...
1
vote
1answer
124 views

How do I create an efficient long, pannable, sprite-animated scene in a Windows Store game?

I am creating my first Windows Store application in XAML, and I cannot seem to find a proper example for the requirements I have. The basic idea of the app is to have a large scrollable canvas which ...
2
votes
2answers
369 views

Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps

I have an game which builds for WindowsGL and Windows8. The WindowsGL works fine, but the Windows8 build throws an error when trying to instantiate a new Texture2D. The Code: var texture = new ...
1
vote
1answer
59 views

PIX and Metro apps

I would like to use Pix on a Metro (Win 8) app. However, Pix wants the path to the application, something that Metro apps don't have. Has anybody been able to get Pix working with Metro?
2
votes
1answer
123 views

Support for different resolutions in a tabletop environment

Right now I am experimenting with XAML and C# to write a small Windows Store App which supports displaying a playmat with cards. However not everyone uses the same resolution and with a somehow fixed ...
2
votes
1answer
397 views

Why am I seeing unbounded memory usage in my WP8 game?

I recently upgraded to VS2012 and tried my game out on the new WP8 emulators. I was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading ...
0
votes
3answers
749 views

Using DirectX9 within Visual Studio 2012 in Windows 8?

Asking the question here simply because my PC is down for the count for a while and wasn't able to stave a curiosity before that happened. I picked up a few books about programming Games in DirectX, ...
0
votes
1answer
1k views

XNA Games running on Windows 8

Will Games developed on XNA work under a Windows 8 environment? I know the XNA project was killed off, and you can't develop it on Windows 8 (apparently), but will they still work under windows 8? I ...
2
votes
1answer
170 views

Geometry shaders on Surface RT

Can anyone tell me if geometry shaders are supported on the Microsoft Surface RT? On one hand, MSDN makes it sound like the Surface RT supports only feature level 9_1, and geometry shaders are only ...
4
votes
2answers
525 views

Unity game onto Windows 8 store

I've been searching around the web to see if it is possible to submit a unity game onto the windows 8 store. All I have found so far are articles months old saying it is coming soon, can anyone give ...
1
vote
0answers
148 views

Access violation when playing mp3 using DirectShow [closed]

I have reopened one older project that uses DirectShow for audio playback. Before, I would compile and run it on Windows 7 using MVStudio 2010 without trouble, now I have Windows 8 and MVStudio 2012 ...
2
votes
1answer
461 views

How slow is generating a new Vertex Buffer?

I am currently working on a project that does 2D sprite-like graphics on Windows 8 (Metro-style app). For that purpose I am using Direct3D with quads to act as sprites. My problem is that it get's ...
2
votes
1answer
828 views

Has anyone got the Krypton Lighting Engine working in MonoGame for Windows 8?

I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the KryptonEffect.xnb file. I'm ...
3
votes
2answers
2k views

Sprite Animation in XAML/C# for Windows 8 Modern UI (Metro)

I'm working on a project that requires doing sprite based animation in XAML / C# for a windows store app. I've worked out a method for displaying the animation, but it causes flickering during the ...
2
votes
1answer
139 views

Direct3d Techniques and Windows 8

Under Windows 8, what is the alternative to this code: technique11 Light0Tex { pass P0 { ... technique11 Light1Tex { pass P0 { ... And: Light1Tech = ...
3
votes
1answer
335 views

Mapping dynamic buffers in Direct3D11 in Windows Store apps

I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the ...
0
votes
1answer
259 views

Errors compiling XNA project Windows 8?

I'm using Visual Studio 2012 have just installed Windows 8 on my computer and tried to compile a game Im working on in XNA. When the game tried to build, I got the following errors: Error 12 ...
3
votes
1answer
745 views

Monogame/SharpDX - Shader parameters missing

I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue ...
-2
votes
2answers
238 views

Should I use javascript to make a windows 8 game? [closed]

Windows 8 game development is designed mainly for C++ (which I don't know), but can be done in JS (which I do know). Is it worth it to learn C++ or should I continue with JS?
-1
votes
2answers
961 views

Monogame vs ANX vs Delta engine [closed]

I am looking for a Win8-Metro-friendly framework for my next game project. Two of the non-commercial options are Monogame and ANX. Both are XNA like. I am wondering which one is more mature and ...