1
vote
1answer
44 views

Use of SpriteFonts without installing on host machine

I am working on a Windows game for my university project. In this project I am using a custom TrueType font which is not installed on any university computers. For submission my game is required to ...
0
votes
0answers
44 views

SetRenderTarget(null) clearing previous draw calls

I'm not sure if everything's working as it should be or whether I'm just not doing something properly, but I couldn't find anything that discussed this so I thought I'd ask here. I'm using Monogame ...
3
votes
2answers
2k views

How do I import my first sprites?

Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to ...
2
votes
2answers
497 views

Why doesn't this ContentLoader project (VS2010 e) recognize Microsoft.Build.dll?

I am working with an XNA content loader sample. In the references for the project (VS 2010 Express) there are: Microsoft.Build Microsoft.Build.Framework //as well as the standard XNA framework and ...