Tagged Questions
0
votes
1answer
177 views
Moving the camera as in a first person shooter
I am trying to implement the movement of the camera with the mouse. The result I want to achieve is the same that you get when you move your aim in a first person shooter.
Here is the code I wrote, ...
5
votes
2answers
283 views
D3D/DXGI handle fullscreen transition
I have a D3D11 application, and I want to add proper fullscreen suport.
Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
1
vote
0answers
83 views
Application window as polygon texture?
Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it?
I'm talking about Windows platform, and maybe OpenGL but ...
2
votes
3answers
209 views
Multithreaded game fails on SwapBuffers in render thread at exit
The render loop and windows message loop run on separate threads. The way the program exits is that after PostQuitMessage is called in WM_DESTROY the message loop thread signals the render loop thread ...
2
votes
1answer
276 views
Game programming basics under Windows
I've been trying to learn some Windows programming using the Win32 API. Now, i'm used to working with the OS layer being abstracted away, mostly thanks to libraries like SFML or Allegro. Could you ...
3
votes
3answers
621 views
Multi Threading In Update Loop
Okay so I am working on a game engine and this was my previous game loop:
Game::Run()
{
While(!m_GameDone)
Client.Update();
LocalServer.Update();
}
but what I want to do is:
...
