I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
I can play video which is there in my StreamingAssets folder. But is there a way in which I click a button and the same video gets played in the Windows Media Player. I researched a lot on this but ...
I've been searching around the web to see if it is possible to submit a unity game onto the windows 8 store. All I have found so far are articles months old saying it is coming soon, can anyone give ...
I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX