4
votes
4answers
399 views

Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]

Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL. I did some ...
0
votes
0answers
39 views

Creating transparent image with localGraphicsConfig not always working

Consider using the following, commented-out code (https://github.com/kozie/twodee/blob/master/src/nl/kozie/twodee/Display.java#L135-L136). This creates an empty image which i'm filling with a mosaic ...
0
votes
4answers
862 views

How can I make iPhone apps (games) on Windows?

I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer? If not, what do you recommend, a Mac ...
1
vote
2answers
442 views

Best Way To Develop Robust Cross-Platform Application? [duplicate]

Possible Duplicate: Any tips for creating cross-platform games? Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
2
votes
4answers
610 views

Should the main game object be static in c++

I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
3
votes
2answers
1k views

How does one write to another process's OpenGL/DirectX context?

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
6
votes
4answers
1k views

Why do games run so much better in Windows than in OSX?

For example, on my Mac Mini with Bootcamp, Team Fortress 2 runs at about 20fps in OSX and 80fps in Windows. This seems to be a common case. Why is this?
3
votes
1answer
2k views

Getting started with cross-platform game development

I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
11
votes
3answers
2k views

How does Blizzard manage to support Mac OS and Windows in their games?

I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's ...