Tagged Questions
7
votes
1answer
217 views
Architectural approaches to creating a game menu/shell overlay on PC/Linux?
I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, ...
7
votes
1answer
4k views
Freeglut vs SDL vs GLFW
i need to port my game project from Android (written in C, OpenGL ES 2.0, thanks to NDK) to Windows and Linux platforms. Of course i will need to rewrite some platform depended code, but now i stuck ...
2
votes
4answers
609 views
Should the main game object be static in c++
I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea.
The pros (that I can see):
Accessing settings options ...
3
votes
2answers
1k views
How does one write to another process's OpenGL/DirectX context?
I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this.
It is easy to write my client in my graphic context... but what ...
-4
votes
1answer
1k views
C# vs Java for Cross-Platform Game Dev [closed]
What would be better for PC (Windows, Linux, Mac) games?
I know Java is more mature/older and has a giant user base, but I see C# (Mono) slowly rising and showing that it has a growing user base as ...
3
votes
1answer
2k views
Getting started with cross-platform game development
I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library.
I've ...
25
votes
14answers
2k views
Why is there a lack of games for Linux?
What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?