I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
We usually use OpenGL or DirectX to work with the GPU. If I want to use the CPU to render 2D/3D graphics, how does it work and what API can I use for it on Windows? I know there is no benefit in ...
I posted this on StackOverlow, but of course it should be posted here. I am maintaining a multiplatform codebase for Xbox360 and WinXP. I am seeing an issue on the XP side that appears to be related ...
How do you query the amount of VRAM available when using DirectX?