I have a question about the way OS gives CPU time to the applications. Usually when I render my scene with a single object in it I get ~8% CPU usage, but when I stop the framework for further process ...
I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
I've always thought, that using Direct X for Windows was the most powerful, easy and modern method to create games with modern graphics nowdays. And knowing, that it's only Windows I thinks it's ...
I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?