Tagged Questions
0
votes
2answers
195 views
Using DirectX9 within Visual Studio 2012 in Windows 8?
Asking the question here simply because my PC is down for the count for a while and wasn't able to stave a curiosity before that happened.
I picked up a few books about programming Games in DirectX, ...
4
votes
4answers
399 views
Why do most game devs prefer OGL for OS X and D3D for Windows? [closed]
Today I decided to check what Diablo 3 developers used to do graphics: OpenGL or Direct3D? My mind was completely blown: For Windows, they've used D3D and for OS X they've used OGL.
I did some ...
5
votes
2answers
284 views
D3D/DXGI handle fullscreen transition
I have a D3D11 application, and I want to add proper fullscreen suport.
Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
0
votes
4answers
619 views
At this point in time, avoid XNA? [closed]
XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way.
Should I just go the DirectX route ...
0
votes
1answer
220 views
DirectX 9.0c and C++ GUI
Well, I'm trying to code a gui for my engine, but I've got some problems.
I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ...
5
votes
2answers
5k views
Does Windows 8 still support DirectX 9?
Is Windows 8 supporting DirectX 9? Because I was looking through some samples written in C++ and DirectX 9 made for Windows 8. It wasn't that, like I know it ( look here ...
1
vote
1answer
88 views
Task Core dividing
How can I divide the tasks for diffrent cores?
E.g. 4 Cores
func1() -> core1
func2() -> core2
func3() -> core3
func4() -> core4
Is there special libary for this? Or do I have to use the old ...
0
votes
0answers
73 views
record and replay directinput events
I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each ...
2
votes
2answers
142 views
Rendering output to arbitary quadrilateral
I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it?
Till now, I have investigated:
Drawing textured ...
4
votes
1answer
184 views
Is it possible to programmatically prevent a game from pausing when its window loses focus? [closed]
I'm playing Skyrim in windowed mode and I am trying to create a bot for this game for personal use. I would like to have the bot play the game in the background, while I do other things, the only ...
4
votes
2answers
3k views
Does Unity for PC use Direct3D or OpenGL?
I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL?
P.S. I'm not sure if it's called Direct3D or DirectX
3
votes
2answers
1k views
How does one write to another process's OpenGL/DirectX context?
I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this.
It is easy to write my client in my graphic context... but what ...
2
votes
1answer
153 views
DirectX the same across platforms?
Various versions of DirectX are available on both Windows and Xbox. Are the libraries the same on both platforms? Obviosly I'm talking about the interfaces — such as the ones for working with ...
3
votes
1answer
733 views
WM_PAINT and Direct3D
I've seen people who've written in code where the graphics of a scene are rendered in response to WM_PAINT. I only ever rendered the scene once all Windows messages were done translating, and then ...
2
votes
2answers
2k views
Where can I get DirectX headers for Mingw?
I have downloaded the latest Mingw toolchain from mingw.org, but it seems DirectX headers are missing. Where can I get those?
I assume there are open source compatibility headers out there, in ...
1
vote
1answer
510 views
Best API coverage for 2D game?
If one were to code a game for most versions of Windows, which API should be used?
I know DirectDraw works from NT4 and up (although DirectDraw is emulated on NT4 with GDI). However, I am told ...
11
votes
2answers
2k views
How do I query available video memory using DirectX?
How do you query the amount of VRAM available when using DirectX?
8
votes
3answers
890 views
Display a Message Box over a Full Screen DirectX application
In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...