2
votes
1answer
468 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
2
votes
2answers
263 views

Large resolution differences

I want to develop a game on multiple devices such as PC, Android or IOS. Want it to be in 1080p, but that means a massive scale down for the smartphones. I know how to do that, just render everything ...
-4
votes
1answer
93 views

.NET in Windows ME [closed]

So I'm used to work with C# and I recently started studying C++. So I have a Vista computer, which I'm using right now, but I also have an old Windows Millennium Edition Computer, and I also wanna ...
4
votes
1answer
476 views

How can I show a texture in a separate window in an XNA game?

I'm playing around with random map generation and what I want to do is: Input a command to generate a random map. A texture will be created resembling the generation, each pixel resembling each ...
4
votes
2answers
1k views

Game Server on Windows Azure

What do you guys think of using Windows Azure for deploying a custom built game server. It's being built in C#, and I want to get a few things down before stretching too far into the project. I like ...
6
votes
1answer
864 views

Questions about XNA [closed]

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
2
votes
1answer
1k views

Loading textures with SharpDX in Metro

I have converted my C# game from OpenTK (OpenGL) to SharpDX (DirectX) and have it up and running from Visual Studio 2010. I also have it up and running from Visual Studio 11 in Metro, in the Windows 8 ...
5
votes
1answer
297 views

Is it possible to reuse the same window in multiple games?

In particular, I'm thinking about C# and XNA, and obviously on Windows. Let's say I have the main game which is a normal XNA game, but at some point I would like to momentarily switch to a mini-game ...
5
votes
2answers
832 views

What is road map for Windows 3D game development in C#

I used WPF 3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... confining. I have looked at Managed Direct3D but read that it's dead. I ...
-4
votes
1answer
2k views

C# vs Java for Cross-Platform Game Dev [closed]

What would be better for PC (Windows, Linux, Mac) games? I know Java is more mature/older and has a giant user base, but I see C# (Mono) slowly rising and showing that it has a growing user base as ...
2
votes
3answers
4k views

Bitmap to Texture2D problem with colors

I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats ...
9
votes
1answer
726 views

Rendering arbitrary text in XNA using Windows API?

In Andrew's comment on my other question, he noted that it was possible to render text to a Texture2D using the Windows API, instead of drawing the text directly with a SpriteBatch. How is this done? ...
12
votes
1answer
980 views

Make Windows game appear in Games Explorer (Start Menu - Games)

How can I make my game (right now just a C# Console Application) appear in the Start Menu under Games?? I mean is it possible for any program to register as a Game in Windows Vista / 7?
2
votes
2answers
995 views

How to tell if a glut window has focus from c#

How can I tell if a glut window has focus? Im using c#/tao, Ill use p/invokes if necessary. Basically I want to ignore input if it doesn't have focus.