Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.

learn more… | top users | synonyms

0
votes
0answers
23 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
0
votes
0answers
39 views

Is there a trivial way to force SDL2 to render on resolution change or regain of focus after CTRL+ALT+DEL?

I'm building a game with SDL2 and C++11. One of the modes of the game is a map which is divided up in tiles/entities existing on those tiles (some are animated) in the context of a viewport on the ...
1
vote
2answers
103 views

Are SDL games trivially portable from Linux to Windows?

I have a small game made with SDL2 and I want to port it to Windows. Would I hav eto write a lot of #ifdefs to port it or will the very same code work on Windows and Linux? Or is it more complicated? ...
0
votes
1answer
35 views

What is the highest quality way to render warped text on Windows?

I need to render highly readable text, on par with DirectWrite+Cleartype+Truetype. The Cleartype system uses sub-pixel anti-aliasing. DirectWrite takes things a step further and moves letters around ...
3
votes
1answer
67 views

Why does glBindVertexArray sometimes fail (but mostly not)?

Quick outline: Test program that loads and displays big (3k x 4k) 16bit gray scale images (ca. 32MB). Using modern OpenGL (eg. 3.3 or so) with shaders VBOs VAOs etc. Running on Windows with OpenTK ...
0
votes
1answer
60 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
1
vote
1answer
69 views

Cocos2D-JS Windows App in fullscreen mode (Win32)

I've been looking for a way to make my Cocos2D-JS app go into fullscreen mode, but there doesn't seem to be much documentation on Cocos2D-JS (or Cocos2D-x-js as some seem to call it.) This app is to ...
0
votes
1answer
61 views

SFML - How do I create an OpenGL context before showing the window?

I want to create an OpenGL context to initialize some assets before actually showing the window with SFML. How can I do this?
5
votes
4answers
282 views

How can I implement a real-time game loop in a text-based game?

I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...
0
votes
0answers
52 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
1
vote
2answers
152 views

Problem getting mouse events while keys held down in SDL2

I'm attempting to write input capturing code using SDL2 on Windows. However, I'm running into a problem. Whenever a key is held down, the SDL event queue has no mouse movement, nor will the mouse ...
2
votes
1answer
126 views

Where to save game data?

For my game, I'm currently considering where I should save the player's information (configuration files, state saves, player generated content). 'Where' refers to the physical location on disk. I ...
4
votes
2answers
241 views

Bevel outline algorithm in 2D

I'm writing a program that creates animated blobs in 2D, to simulate cells. In order to beautify these objects, I'd like to give them a 3D look by adding a bevel-effect. How can this be achieved? ...
0
votes
2answers
376 views

Accessing DualShock 4 motion sensor in Windows (ideally Unity)

I'm trying to use a DualShock 4's IMU as a motion controller in Unity, under Windows 7. So far I've tried: DS4Windows (1.5.11): reads motion sensor data, but does not expose them to Unity as axes ...
0
votes
1answer
188 views

wglCreateContextAttribsARB is undefined

I've just downloaded the latest headers from the OpenGL registry and included them in my project. I am attempting to create an OpenGL 3+ context. Every tutorial/resource has used ...
1
vote
1answer
57 views

TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run. When I create a basic Mono project and run it on my phone (to check everything's ...
1
vote
1answer
57 views

Use of SpriteFonts without installing on host machine

I am working on a Windows game for my university project. In this project I am using a custom TrueType font which is not installed on any university computers. For submission my game is required to ...
-1
votes
1answer
69 views

MVP Matrix * Vector3 = Black Screen? [closed]

I'm relatively new to computer graphics so please take it easy. I created a ModelViewProjection Matrix and I sent it to my shader: #version 330 core layout(location = 0)in vec3 vert; uniform mat4 ...
2
votes
1answer
164 views

Saving Game Data In Windows Store App

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
0
votes
1answer
100 views

SetRenderTarget(null) clearing previous draw calls

I'm not sure if everything's working as it should be or whether I'm just not doing something properly, but I couldn't find anything that discussed this so I thought I'd ask here. I'm using Monogame ...
4
votes
0answers
122 views

problem loading Collada DAE model using Assimp in OepnGL 4.4

I am loading a model in my OpenGL application using Assimp library like this : bool CGameObject::LoadModelFromFile(char* sZFilePath) { std::string fn = sZFilePath; std::string td = "\\"; std::string ...
0
votes
1answer
305 views

Save Texture2D to file in Monogame

I'm working on a tilesheet builder tool for my game to speed up tile creation, and I need to save a generated texture2D as a png. I've tried using the .SaveAsPng function but it isn't implemented in ...
2
votes
0answers
66 views

SDL_AddTimer + SDL_GL_MakeCurrent not working on Windows [closed]

I'm messing around with C++, OpenGL and SDL doing a game that should be able to run in Windows and Mac OS X. I have a problem that only happens on Windows. Let me describe the scenario. First I ...
0
votes
1answer
61 views

Why is my application getting more CPU usage while it's halting the operation [closed]

I have a question about the way OS gives CPU time to the applications. Usually when I render my scene with a single object in it I get ~8% CPU usage, but when I stop the framework for further process ...
2
votes
4answers
347 views

OpenGL setup on Windows

I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get ...
5
votes
3answers
367 views

What is Windows' software rendering API?

We usually use OpenGL or DirectX to work with the GPU. If I want to use the CPU to render 2D/3D graphics, how does it work and what API can I use for it on Windows? I know there is no benefit in ...
1
vote
0answers
209 views

What's the best way to set up an OpenGL draw loop in windows?

On mac os x, there's a way to pass the system a function pointer that is triggered at an ideal time to start your drawing code. These are the CVDisplayLink tools. I'd like to understand how to do ...
2
votes
1answer
265 views

How to make OpenGL rendering resolution independent from its window context resolution?

Can the rendering resolution of OpenGL and the window size (at least for the Windows OS) be separated? For example, I may only want to render at 400x300 resolution, but I want my window size to be ...
0
votes
1answer
457 views

Play video from StreamingAssets folder in Windows Media Player?(Unity 3D)

I can play video which is there in my StreamingAssets folder. But is there a way in which I click a button and the same video gets played in the Windows Media Player. I researched a lot on this but ...
2
votes
3answers
220 views

Is IDirectInput8::FindDevice totally broken on Windows 7?

I'm developing on Windows 7, and using DirectInput8 for my input needs. I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and ...
0
votes
0answers
89 views

How can I set the attribute index location?

I am trying to set up a shader which takes three input parameters. I have the following code: GLuint vert = glCreateShader(GL_VERTEX_SHADER); GLuint frag = glCreateShader(GL_FRAGMENT_SHADER); const ...
2
votes
2answers
851 views

How can I use ARB_debug_output with SDL on Windows?

I'm trying to port a small GL program that I've been working on from Linux to Windows. I have the following: window_ = SDL_CreateWindow(...); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, ...
3
votes
3answers
236 views

How do I deal with timeout detection and recovery in D3D?

What is exactly measured when checking TDR in Windows? What do I need to do in my D3D11 app to tell TDR that long rendering is okay? I've already split the workload into smaller batches, but how do I ...
0
votes
1answer
156 views

Setting up cube map texture parameters in OpenGL

I see alot of tutorials and sources use the following code snippet when defining each face of a cube map: for (i = 0; i < 6; i++) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, ...
0
votes
1answer
406 views

How to draw a rotatable and zoomable sphere?

My game is a sort of business simulation game of Earth, and I want the main interface to be just like a google earth view. Is there a way to do this with built in OpenGL features or do I have to ...
3
votes
1answer
82 views

Finding the monitors orientation in XNA for Windows

Just to be clear this is not for Windows Phone 7. =) I've got some interesting requirements for a project and I'm having trouble trying to find the information I need. I have two monitors. The ...
1
vote
1answer
880 views

Is it possible to use ALSA or OSS on Windows?

Has nobody written a wrapper over DirectSound or something yet?
0
votes
1answer
294 views

MonoGame crash trying to load font from .xnb file

My MonoGame project uses a pre-compiled .xnb file to load a sprite font, and it works fine on Windows XP. The .xnb file is marked as content and copied to the output directory. I've copied the ...
0
votes
1answer
64 views

In XNA, what symbols are available for conditionally-compiling platform-specific code?

In XNA, what defines are set to allow me to determine if my code is running on a PC with Windows, Xbox, or Windows Phone? Right now I am assuming it is these three: WINDOWS_PHONE WINDOWS XBOX360 ...
2
votes
1answer
578 views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
2
votes
2answers
268 views

Large resolution differences

I want to develop a game on multiple devices such as PC, Android or IOS. Want it to be in 1080p, but that means a massive scale down for the smartphones. I know how to do that, just render everything ...
5
votes
3answers
2k views

Game loop on windows

I have seen different "basic" game loops both from books like "Introduction to 3D game programming with DX11" or online tutorial ( Rastertek ) and if we take off all the fancy stuff to control ...
31
votes
6answers
3k views

Do I need to ask Microsoft for permission to use their products logo?

I am currently making a trailer of my game for my college project, I would like to note that my game is cross platform. Do I need to ask for permission to use those images in such situation? - When ...
2
votes
1answer
412 views

Do I need to update my DirectX SDK in order to fix a crash with D3D10_CREATE_DEVICE_DEBUG?

I am currently using the DirectX June 2010 SDK. Everything was working fine with my installation until recently. Unfortunately I'm not sure what changed or when, but now when I create a device with ...
0
votes
1answer
365 views

What's the equivalent of wglShareLists for Mac OS?

I'm trying to share lists between two contexts on Mac OS but despite my research I couldn't come up with an answer so far. I've found that NSOpenGLContext was able to initialize a context with a ...
-3
votes
1answer
217 views

Windows wchar_t to char conversion errors [closed]

I have been following this code from "Introduction to 3D Game Programming with Directx 10" and I am typing out the main class. While I was typing I noticed a few errors. I tryed googling them but ...
6
votes
1answer
581 views

How can I debug _why_ glDrawArrays is very slow?

I'm working on a game that uses CEGUI and Ogre. Recently, we've discovered that some of our customers with GeForce4 MX 4000's, performance is terrible. After a night spent debugging, I've tracked ...
-4
votes
1answer
97 views

.NET in Windows ME [closed]

So I'm used to work with C# and I recently started studying C++. So I have a Vista computer, which I'm using right now, but I also have an old Windows Millennium Edition Computer, and I also wanna ...
0
votes
1answer
116 views

How can I access game instance data in a window procedure callback?

In the window procedure message processing function, I have come across a couple of things where I just have no idea what to do apart from declare a class globally so that my window procedure can see ...
1
vote
2answers
201 views

Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...