I am designing a keyboard class that can detect the keyboard key press only one time but I still cannot figure out the way to do it. My goal is just check and perform the action only once when the ...
I have a D3D11 application, and I want to add proper fullscreen suport. Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
What is the most common way modern games perform triple buffering ? What does the SwapBuffers exactly do in terms of OpenGL states ? Is it possible to perform double and triple buffering independently ...