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Multiple buffering in OpenGL on Windows
What is the most common way modern games perform triple buffering ?
What does the SwapBuffers exactly do in terms of OpenGL states ?
Is it possible to perform double and triple buffering ...
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D3D/DXGI handle fullscreen transition
I have a D3D11 application, and I want to add proper fullscreen suport.
Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...