3
votes
1answer
113 views

Float-based screen coordinates, higher mouse precision

I wrote 2 weeks ago about problem with motion blur in my engine. When camera moves using keyboard, motion blur is smooth. But when I rotate camera using mouse motion blur is stepping (not sure if I ...
1
vote
2answers
522 views

Exclusive mouse movement with WM_INPUT

Microsoft seems to recommend using WM_INPUT for input. I want to only get relative mouse input and hide the mouse cursor all together for a short while (For gesture based input). However, using ...
1
vote
1answer
547 views

Moving the camera as in a first person shooter

I am trying to implement the movement of the camera with the mouse. The result I want to achieve is the same that you get when you move your aim in a first person shooter. Here is the code I wrote, ...