7
votes
2answers
802 views

D3D/DXGI handle fullscreen transition

I have a D3D11 application, and I want to add proper fullscreen suport. Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
2
votes
1answer
276 views

Why does my game not update unless I'm moving the mouse?

I'm pretty confused by what's happening. Now that I've finally put something moving on my screen, I notice it doesn't update unless I move the mouse, or press a key, or trigger other events. Using ...