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0
votes
1answer
405 views

SDL2 window as child of Win32 GUI

I'm building an editor. Is it possible to create a child window of SDL2 within a Win32 gui? (The most obvious page from SDLTutorials works for earlier versions of SDL)
0
votes
0answers
28 views

“Unresolved external symbol” errors in DirectX: LNK1120 and LNK2019 [duplicate]

I'm making a DirectX 11 framework, but debugging gives me these errors: error LNK2019: unresolved external symbol __imp__DrvGetModuleHandle referenced in function "private: void __thiscall ...
2
votes
1answer
103 views

How do I determine color resolution of an output in DXGI/D3D?

i'm was revising some code i wrote some time ago when working on the window wrapper for my rendering framework. The framework is based off DirectX, but it wasn't really using any D3D-related facility. ...
-1
votes
1answer
143 views

simple win32 window wont show [closed]

The program compiles and runs successfully but does not show a window, it simply ends immediately. #include <Windows.h> LRESULT CALLBACK WndProc( HWND hwnd, UINT message, WPARAM wParam, ...
11
votes
1answer
846 views

How do I prevent XNA from pausing Updates while the window is being resized/moved?

XNA stops calling Update and Draw while the game window is being resized or moved. Why? Is there a way to prevent this behaviour? (It causes my network code to desynchronise, because network ...
0
votes
1answer
1k views

“LNK2001: unresolved external symbol” when trying to build my program

I get the following error(s) on my program that captures the mouse and then draws a line. Errors: 1>------ Build started: Project: Capture_Mouse_Line, Configuration: Debug Win32 ------ 1> ...
1
vote
2answers
206 views

Making an interface for input in C - How?

I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, ...
6
votes
2answers
219 views

What does the Sys_PageIn() function do in Quake?

I've noticed in the initialization process of the original Quake the following function is called. volatile int sys_checksum; // **lots of code** void Sys_PageIn(void *ptr, int size) { byte ...
-2
votes
3answers
692 views

OpenGL and Win32 API

Why does almost every book on OpenGL teach or discuss the API in the context of Win32 API? Is Win32 API necessary to learn OpenGL Game Programming?
3
votes
2answers
4k views

How do I properly check if a particular OpenGL version is available?

I can't find any information on glCreateContextAttribsARB returning errors if a version is unsuported by the driver. So how do i check if it is? I don't want the program to hard crash because ...