A bi-directional WebSocket protocol makes possible more interaction between a browser and a web site, facilitating creation of real-time games.

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27
votes
10answers
11k views

Browser-based MMOs (WebGL, WebSocket) [closed]

Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games ...
9
votes
3answers
964 views

How often to update a Game Client about the World?

Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...
5
votes
5answers
1k views

How to keep track of players nearby other players in an MMO

I'm confused how to handle the players in my MMO server (using Socket.IO but I think this should apply to any MMO). Suppose there are 2 players in my server that are far away from eachother. I will ...
4
votes
1answer
382 views

How to do monster AI movement and attacks server side?

I have my web based rpg game already created. Inventory management, equipment system, character stats, skill tree, and etc. It's almost complete. For the game world, I am creating a top-down rpg ...