Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...
I'm confused how to handle the players in my MMO server (using Socket.IO but I think this should apply to any MMO). Suppose there are 2 players in my server that are far away from eachother. I will ...
I have my web based rpg game already created. Inventory management, equipment system, character stats, skill tree, and etc. It's almost complete. For the game world, I am creating a top-down rpg ...