0
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1answer
456 views

Websocket server thread per connection

I'm creating an html5 multiplayer game and am looking at how to create a websocket server. I've been looking at various libraries and one thing I noticed is that each one will create a new thread for ...
1
vote
1answer
273 views

Tracking player location in realtime 2d mmo

I have read all of the answers here about tracking player locations, but still have some questions. I don't seem to understand how to do this efficiently, and feel that the internet could greatly ...
2
votes
1answer
298 views

Particle systems on multiplayer games

I'm working on a 2D javascript/Three.js multiplayer game, using web sockets and an authoritative server currently written in Python. The combat mechanic will be similar to Geometry Wars however i'm ...
2
votes
2answers
2k views

How to build a turn-based multiplayer “real time” server

I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" ...
8
votes
2answers
3k views

Online multiplayer game basics [closed]

I'm currently working on a c# online multiplayer game in real-time. The aim is to have client/server based connection using the UDP protocol. So far I've used UDP for players' movements and TCP for ...