I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
I am currently developing an online game where two players can play against each other (something like Who Wants to Be a Millionaire?). And I would like to implement an asynchronous service so those ...
Myself and a friend have started making a game, he's likely to be using impact.js for the user interaction etc, but we need multiplayer functionality so some form of websockets for TCP connections ...
Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...