Tagged Questions
-1
votes
1answer
69 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
0
votes
0answers
30 views
Library for asynchronous client to client messaging [closed]
I am currently developing an online game where two players can play against each other (something like Who Wants to Be a Millionaire?). And I would like to implement an asynchronous service so those ...
1
vote
1answer
208 views
Architectural advice - websockets javascript/php integration
Myself and a friend have started making a game, he's likely to be using impact.js for the user interaction etc, but we need multiplayer functionality so some form of websockets for TCP connections ...
7
votes
3answers
522 views
How often to update a Game Client about the World?
Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages.
In my design so far, the client sends the player's position and animation frame with every ...
0
votes
0answers
176 views
Online Game Considerations [closed]
I want to make a kind of online game, completely in JavaScript, using the <canvas> and socket.io. The general How is covered, there are just some minor problems with the design and architecture ...
1
vote
1answer
1k views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?