WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.

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How can I implement 3D textures using webgl?

I went through the google I/O video but did not get exactly how to do it. If somebody could point me to a simple 3D texture implementation using webgl, it would be helpful. i basically have a volume, ...
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Browser-based MMOs (WebGL, WebSocket)

Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games ...
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List of 3D libraries based on WebGL

Is there a up-to-date list of WebGL libraries or articals with comparison? Until now I heard only tree.js and GLGE.
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Are there any good html 5 mmo design tutorials?

Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg ...
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why is it faster to draw lots of small arrays than one big array?

This application on-line here has interesting performance characteristics: Sorting the rectangles to be drawn so it keeps having to change colour is faster than sorting the rectangles by their colour ...
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shader-based particle systems

I have a classic particle system where each particle is represented by a quad and, each time step, I move each particle. My target is webGL which means I don't have instancing, attribute divisors nor ...