I am writing an article on WebGL and three.js, I'm trying to search all the built-in variables available in the vertex and fragment shader. I've found many sites mentioning some, for example: ...
WELL first of all I want you to see my game (its deployed on heroku cloud) : http://still-escarpment-3701.herokuapp.com (It takes almost 10 sec to load so please wait for couple of sec) I have ...
I am trying to create a WebGL camera based on quaternions. I looked at many tutorials, and none is as simple as it could be or it was not working. How can I create such a camera?