Long story short, I know my coordinates are off and I believe my indices might be off. I'm trying to render a simple 2d rectangle with a texture in webgl here's the code I have for the vbo/ibo: ...
I'm having a problem texturing a simple rectangle in my WebGL program, I have the parameters set as follows: gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImage); I'm ...
I am learning how to render 3D objects using webgl (no third-party libraries). I am currently facing a very confusing situation however, where my textures are rendering apparently twice over a ...
I went through the google I/O video but did not get exactly how to do it. If somebody could point me to a simple 3D texture implementation using webgl, it would be helpful. i basically have a volume, ...
I want to compose conventional triangle-based models and particles with a ray-traced scene at a reasonable frame-rate. webGL does not let you write the gl_FragDepth in the fragment shader. You ...
I am a noob in OpenGL ES 2.0 (for WebGL) and I'm trying to draw a simple model I've made with a 3D tool and exported to .fbx format. I've been able to draw some models that only have: A vertex buffer, ...
EDIT This is the WebGL code for initializing the tetrahedron points. You may want to skip to the second code block, because you may be able to answer without this. //Making a tetrahedron with ...
Hey, hello guys, I am trying to draw a simple 3D object generated by Google SketchUp 8 Pro onto my WebGL app, the model is a simple cylinder. I opened the exported file and copied the vertices ...