I implemented the Strauss model with the metalness, transparency and smoothness parameters, taking the formulas from the book "Programming vertex geometry and pixel shaders", this is how I implemented ...
I am trying to compute the spot light attenuation, though I don't have a spotCosCutoff (cosine of the spotlight cutoff angle) predefined variable in the shader so I have to compute it myself. This is ...
I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
This is a very elementary question. At the moment I am drawing lots of faces separately by setting a location uniform separately for each one of them. This is very slow. As I understand it, the ...
I have a dynamic surface in WebGL, that is animated in vertex shader. I want other objects to interact with this surface (for example, an object riding on dynamic terrain). What's the best way to do ...