I have a sphere/ball in three.js which I want to "roll" around on the x/z plane. For the z axis I could simply do this no matter what the current x and y rotation is: sphere.roll_z = ...
I have the following scene: And I have two 3D vectors, the camera position, and the focus position. The focus vector is always behind the monster. I know how to rotate the camera around the focus ...
Hey, hello. I am learning a little of WebGL (OpenGL ES 2.0) through the http://learningwebgl.com tutorials, but it uses a third party library to create the View, Projection and transformation matrices ...