I'm trying to create a Portal-like effect in webGL using THREE.js. I have two scenes connected by a pair of portals. The view of the 2nd scene in rendered inside the 1st portal using stencils and ...
I may not be calculating my orthographic projection matrix properly. What can I do to ensure that my scene renders correctly when using orthographic projection? The rendering order appears to be ...
I have the following scene: And I have two 3D vectors, the camera position, and the focus position. The focus vector is always behind the monster. I know how to rotate the camera around the focus ...
I can't get it to work for the life of me. Its rotating the camera in the global coordinate system, or some other random coordinate system, not the camera local coordinate system. WASDEC work ...