It is not trivial to use your own shader on blender, so I've created a good-looking webgl shader. Now, what do I need to use the things I made in blender on it? An obvious first idea would be to parse ...
I created a human model in Blender, exported the vertices and indices into a JSON file and render the model in a browser using WebGL. Now I created a walk and jump animation in Blender and would like ...
I have a dynamic surface in WebGL, that is animated in vertex shader. I want other objects to interact with this surface (for example, an object riding on dynamic terrain). What's the best way to do ...