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8
votes
5answers
2k views

Good technological solutions to build an ascii map and moving characters in a browser (like dwarf fortress)? [closed]

I'd like to build a webapp for my game website that involves using text characters to represent animals and people, and have them move around on map squares with independent (server driven) AI. So ...
2
votes
2answers
165 views

How to embed unity webplayer built inside phonegap app?

After exporting my game made with unity, I got two files web.html and web.unity3d I want to embed this game in a phonegap app. I used this code: <object id="UnityObject" ...
1
vote
1answer
820 views

How to develop a real-time game server for html5 web app?

I'm contemplating a graduate project proposal of developing a rather complex HTML5 game that requires real-time server communication. The premise of the actual game play is simple: 10 players battle ...
1
vote
2answers
281 views

Is it possible to develop web-based games using Corona SDK?

Some clients asked me to develop 2D web-based games and later on they might want to release those games on mobile platforms. I know Corona and I don't want to rewrite my code twice. Is it possible to ...
0
votes
0answers
9 views

Turn based browser game - Recommended framework/technique [on hold]

I would like to create a turn based browser game (cf. BiteFight, Ogame etc). Currently I am used to (because of another project) a combination of Spring-MVC (Java), JSP and AngularJs for Frontend and ...
0
votes
0answers
32 views

Can i use Soccer/football team names in my web, iphone and android apps? [duplicate]

If i don't use logos, player names, sponsors or any images can i use team names in a for profit app? The reason i mention these is that i have seen countless references to images and badges but not ...
-2
votes
1answer
93 views

HTML5 moving image, doesn't move [closed]

Why my image doesn't move? Can you help me ... <script> window.requestAnimFrame = (function(callback) { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || ...