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0
votes
2answers
135 views

Saving data in the local computer with cocos2d-js

Making a game with cocos2d-js, is there a reliable way to create saved data in my local computer? I see that there is cc.sys.localStorage but it is removed if the user clears the browser's cache or ...
3
votes
0answers
196 views

HTML/JS publish LibGDX

I want to publish an app created with libGDX (HTML/JS publishing). Here are the steps I am doing. Right Click on the Project -> Google -> Gwt Compile -> Compile. After the compilation there is no ...
1
vote
0answers
28 views

Facebook Canvas (web) Game for Desktop & Mobile Browsers

as the title suggests - I am about to develop a game for FB canvas. Will the game support mobile and desktop or do I have to create two different project/game setups for this? thanks
1
vote
0answers
234 views

Unity3d web player fails to load textures

I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two ...
0
votes
0answers
36 views

Evaluating ratings to balance weapons

I am developing a text-based battle arena RPG on the web. I'm at the part of development where I need to come up with weapons, and I want them to be balanced, yet I have no idea how to make a formula ...
0
votes
0answers
39 views

Phaserjs, filters, save to image cache

I've tried to apply a Pixi filter to a image and save it to cache but the image doesn't get saved with the filter. colorMatrix = new PIXI.ColorMatrixFilter(); colorMatrix.matrix = [0,0.0,0.5,-0.2, ...
0
votes
0answers
37 views

Identity for google Play Game Service (GPG) for web and ios games

How Google Play Game Services (GPG) asks for user identity in non android devices? Will it ask for user to login into a google account for every game?