How can a web game store points online without giving the user the possibility to do the same call but with more points? [duplicate]
Imagine I have an HTML5 web game where the user can get points by doing certain activities. The game can be played offline, so there's not necessarily a live internet connection (note: this makes this ...
Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
I am developing a game that is running as a web application. The fact is that the game lose sense if one player creates several accounts. Imagine that is a turn-based strategy game, and if you play ...