I want to make topdown row boat game with Unity. I want graphics to be simple (sprited), but the water must be "very nice" and realistic and it should reflect movement in it (paddles and boat movement ...
I am trying to implement the fluid simulation in the slide deck found here in unity. http://matthias-mueller-fischer.ch/talks/GDC2008.pdf I was able to implement what is found on page number 2, the ...
I'm trying to create an over view map of a whole world, but I'm having lighting/color issues with the water. When the camera is high up, it's really dark: When it's lower: My workspace: