I wonder if you can create a cube of water within the unity! I'm starting to use the Unity, and took a sought as to whether there was already something like this ... but have not found any tutorial ...
Would I create the water surface mesh in C++, and control the movement/animation in the CPU, and afterward apply any shaders (reflect/refraction/caustics/etc..). Or should I only create the mesh in C++...
I want to make topdown row boat game with Unity. I want graphics to be simple (sprited), but the water must be "very nice" and realistic and it should reflect movement in it (paddles and boat movement ...
How to adjust reflection in Unity 5 to show up it on the water surface. So I have few light elements in the scene. So I want my water pro to reflect this lights. As example you can see red and yellow ...
I'm working with Unity, but I'm trying to phrase my question in a more general way. Imagine you have a plane with a water shader/script on it. With the help of a scrolling/moving bump map the water ...
In my game I want a DynamicBody to dive down into a StaticBody. I set up both bodies. At the moment they are colliding. How can I get my DynamicBody to dive down? Is it going to work with this ...